Thanks for trying it out and leaving feedback. To answer as best I can:
In this battle, for whatever reason, the only participant doing any damage was my enchanter with his spells. Everybody else just missed...Changed specifications, used different skills, same effect...what was going on there?
I have absolutely no idea. No one else has reported anything like this, and I've never experienced it myself.
I'm just curious how you want to make 36 class stages play distinctly different from each other, while at the same time not making specific classes essential for specific game situations?
I'm not going to attempt to make 36 classes play distinctly from each other. All of the progressions along a given branch are going to play the same, you're just "evolving" the class to get better parameter progression and access to new skills.
So Mage, Wizard and Archmage will all play the same way, but Mage (and its successors) will play differently from Conjurer and its successors.
Are the class names following some kind of Final Fantasy standard?
No, all class names are English words or made up by myself. The possible exception is Bladeweaver - some form of it (one or two words) has existed in a ton of stuff, so it's possible I was influenced. But I can't point to a direct example of anything I've played with it.
Just wondering because the Hierophant, for instance, is usually the advancement for Druids,
by D&D convention.
It's also
an actual word and religious rank. It dates back to ancient Greece, and is one of the tarot cards.
Finally, are you going to make letter sounds, the flickering pointing square and combat animations optional?
Yes, no, and probably not. I'm not sure what "the flickering pointing square" is - are you talking about the cursor? I'm not sure how you'd know which menu item you're looking at without one.