Using TP like mana

● ARCHIVED · READ-ONLY
Started by nichathan 15 posts View original ↗
  1. I am working on a game where I use TP instead of mana my problem i have ran into is using it for heals and antidotes outside of battle ..is there a script that will let me completely replace mana for TP? 

    i want to use heals outside of battle using leftover TP

    i want to add a TP bar in my menu outside of battle where my mana was 

    I also would like to use my matk and mdef to affect my TP skills
  2. 1) If you add the feature "preserve TP" to your actors or classes, they will keep their TP between battles.


    2) All formulas for skills can be edited - if you want to use mdf etc. in TP-skills, then just change the formulas to use those values


    However, be advised that there still will be TP-Gain when being hit in combat - you need scripts to change that.
  3. very unhelpful ...i know about the preserve TP as that is one of the basics of rpg maker and there is also another forum posting about that (yes i did some research before asking here) and i know formulas can be edited not to mention I want them to gain TP during combat and that can be changed without scripts 

    If i do not need to add scripts but only edit the existing scripts then please provide the script name and line numbers if i can just add some scripts then please provide that ...and please instead of being rude be helpful next time 
  4. I think an easier request should be:

    make 'mp' increase like 'tp'

    then in the editor you just change term 'mp' into 'tp'. done.
  5. please don't respond if you don't plan to answer my question especially if you don't know what you are talking about  >:(
  6. Andar actually just gave you the perfect idea. If you want, you can use the drawing tp gauge into the Window_MenuStatus and add that into the script. You can set up parameters under the script as well or just use the formula box. 

    This brings out the TP for example:

    class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Draw Item #-------------------------------------------------------------------------- def draw_item(index) actor = $game_party.members[index] enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) draw_actor_tp(actor, x + 67, y + 12 + line_height * 3) end #-------------------------------------------------------------------------- # * Draw TP #-------------------------------------------------------------------------- def draw_actor_tp(actor, x, y, width = 124) draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, Vocab::tp_a) change_color(tp_color(actor)) draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2) end endIts that easy.
  7. nichathan said:
    please don't respond if you don't plan to answer my question especially if you don't know what you are talking about  > :(
    Right.....

    Sorry about that, I was only suggesting a workaround because that it seems to me like you won't be using the 'mp' parameter.
  8. kinda what I wanted still very off from what I want the tp bar is not even in the right actors squares in the pause menu instead they cover other actors faces and your script is messed up and breaks my game which was fixed by taking off the 2nd end in the draw tp area ...i don't know why people don't do this but I do believe the forum rules here were try it before you post it ...i should be able to get what I wanted from this tho if i spend a few hours messing with this ...if anyone else has something that works plz tell me
  9. nichathan said:
    very unhelpful ...i know about the preserve TP as that is one of the basics of rpg maker and there is also another forum posting about that (yes i did some research before asking here) and i know formulas can be edited not to mention I want them to gain TP during combat and that can be changed without scripts 


    If i do not need to add scripts but only edit the existing scripts then please provide the script name and line numbers if i can just add some scripts then please provide that ...and please instead of being rude be helpful next time
    Nothing in your first post (or your post count) indicated that you know the basics of RM, and in that case you usually get the basic answers because a lot of people are asking who do not know those basics. If you want more specific answers, then you need to phrase your questions more specific.
    And I did answer your questions like

    nichathan said:
    i want to use heals outside of battle using leftover TP
    Why did you even include that sentence if you already know the preserve TP feature?
    And why did you call my post rude? there is absolutely nothing in the post that could be considered rude in my opinion.


    And concerning your other opinions:


    Please do not forget that you're asking people to help with your game in their free time unpaid - you can neither expect them to know any specifics about your game if you do not tell it to them (there are rules for requests to be as specific as possible), nor can you expect them to put in hours of playtesting for a game they don't even have access to, especially not knowing what other scripts you might have been using.


    The community here is extremely helpfull, but they can't create your game for you - mostly they can only give you hints and point you in the correct direction, and AFTER you report problems you still have, they can help refine the solution found until it works correctly.


    For example, if you want the TP bar at a specific position, it would have been helpfull if you had made a mock-up screen indicating where you want it, instead of letting someone using his/her free time to help you to guess where it should be (without even knowing if you had used other scripts that already change the layout)
  10. Considering how you acted, I won't update the script for you. Andar hasn't been actually rude to you, you're the ones who is rude enough with your words. I'll just remodel the script for another script instead of that then.
  11. soul if you do not wish to be useful please do not post here you are just spamming and wasting my time right now ...as for andor the same goes for you i could care less about your free time people come here because they want to waste their free time and yes when i get an answer from someone who has been doing this for years i expect perfection and i will not rephrase my questions because only someone who is rude does not talk in a way that everyone can understand and although i have been rude it was in retaliation to people wasting my time 

    for anyone new here i am still looking for an answer 

    for anyone old here i ask that you stop commenting 
  12. Then let's all stop being rude. Your responses to people who don't have the "perfect" answer are going to turn others away who may want to help you.


    It might sound like a basic question, but why don't you just rename mp?


    Edit: in fact, I have just now read through this topic completely, and you are WAY out of line. Several people gave you exactly what you asked for, based on the limited information you provided, and you turned around and insulted them.


    Here's how things work here ... if you want someone to do something for you in their own time, for no payment, you give them the extra information they're after so they can try and do something closer to what you actually want, and you say thank you when they do it. If it's not what you were looking for, you STILL say thank you, and provide the information that you originally left out or that they overlooked, that will help them tweak the result to make it better.


    Now, if you are still looking for an answer, and you are prepared to be polite and grateful for the support people are trying to give you, YOU can continue to post here. If you are not prepared to do that, there are other forums that will help you (well, maybe they won't either, but we'll see).


    Now YOU read the rules. There isn't one saying you have to try a script before you post it (and sometimes we're just not in a position to), but there IS one saying what to do when you disagree with a mod action (that blue text there is a mod action). If you break that rule, I'll give you a few days off posting to cool down.
  13. well now you are very rude i thought i asked you kind of people to stop wasting my time ...you didn't even try to answer this post and i could care less of my attitude i am here for professional reasons not to make friends so if you useless people have the power to block me then do so i can bring my business elsewhere because i am tired of the lack of help here.
  14. I DID try to answer your post. Did you not read the second line?


    And as for bringing your business elsewhere because you're tired of the "lack of help" (not that I've seen a lack of help - just a lack of appreciation for it), be my guest. We are also tired of you. If you're here for professional reasons, then you should act in a professional manner.
  15. Go to the database and find it out by yourself. It's so easy to do that. You have the solutions right in front of your eyes, can't you see it?

    You can't link MATK and MDEF to TP because TP is... well, Technical Points, it's supposed to be physical techniques NOT MAGIC.

    You have many options, find it out BY YOURSELF and stop being like that with people that tries to help you.

    I think this thread should be closed :/