Using Three.js in RMMV

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Started by GodOfKnockers 5 posts View original ↗
  1. I've tried looking for this on the forums and have had no such luck. Is there a tutorial on how to setup and use Three.js plugin?
    Do I just insert in the plugins folder and then add it to my list of plugins?
  2. That's not something simple, you'll need an experienced programmer.
  3. Damn. Is there any other way to incorporate 3D effects into my game?
    Can I use Pixi?
  4. @PlayBoyMan You can't use PIXI for 3D, because It's made only for 2D rendering.
    However, It's actually possible to use Three.js inside Rpg Maker MV, but as Hudell said, It's not a "plug-and-play" thing and It needs really a lot of effort and a good knowledge on the coding side for having acceptable performances.

    Personally, I have made experiments with both three.js and babylon.js - that has good performances, but less features than three - making two different canvas one for pixi (making hud and similar) and one for Babylon (that can handle 2D sprites, too). A sort of 2.5D experiment.

    This is the result:



    However, if you're really interested on 3D game making, I really suggest to seek for a engine that is developed to do so! :kaopride:
  5. live 2d is also an option. there are a few rpg mv / pixi libraries for live 2d out there. ;)