I'm attaching screens events below.
Hello, I've made a bunch of common events for using key item from menu while standing in front of doors. What I need now is some way to seperate every key so they wont work for every locked door in the game. I'm pretty sure I can get this by creating XY map coordinates variable for every door in the game but is there any other way? Something easy perhaps?
I'm attaching screens events below.



I'm attaching screens events below.