I've got a problem with making my animation play properly. What I want to achieve is that when character moves to locked doors then it reaches its hand towards doors. I'm trying to achieve this with event called "Set move route" and "stepping animation". The problem is that after finishing actual animation the character just bugs out and makes one frame of walking towards door. It's like the game didnt stop stepping animation in time before it switched back to original character spritesheet.
Please help.
#Nevermind.. I've found a workaround this