Using Active Party Facesets During Events

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Started by Pokefan993 5 posts View original ↗
  1. Hey! I'm working on a game with several playable characters (over seventy), and I want them to be able to interact in event cutscenes. The words themselves don't need to be customized, but I only want the ability to check and use the active party's facesets:

    For example:

    Actor 2: You hear something?

    Actor 4: Not sure, you might have imagined it.

    And instead of manually selecting the faceset image out of over seventy, I could simply use the faceset of whoever is in slots 2 or 4.

    Any scripts or ideas?
  2. you'll need one of the messaging scripts, either yanfly's message system or modern algebra's advanced text system series.
    Modern Algebra's scripts have a lot more options (including animated faces for example), yanfly's scripts are better kn own and more widely used.
  3. Andar said:
    you'll need one of the messaging scripts, either yanfly's message system or modern algebra's advanced text system series.
    Modern Algebra's scripts have a lot more options (including animated faces for example), yanfly's scripts are better kn own and more widely used.

    I had no idea Yanfly's scripts could do this- off the top of your head, do you know what you do to achieve this?
  4. use the text codes provided by those scripts - both of them have textcodes for what you want.
  5. Poke, I have 21 characters and use YEP message core plugin and X plugin to accomplish what you are seeking.

    \pf[x] is the particular command for showing x partymember's face.