Question is same as title, I've been trying to figure out how to make the sv actors use their weapon animations like with the skill:1 attack, on other skills. The best i have done is a spell activation motion with the weapon sprite, but they should be using the regular attack motion. I've been fooling around with yanfly action sequences but i can't figure out how to do the swing with a standard attack motion. I have the skill out of the [sv] magic skills skill types.
use weapon animation on skill
● ARCHIVED · READ-ONLY
-
-
@michaelmartin341...
This has been answered in a previous thread, to be found here...
Problem using Archer...
Worth reading through right to the end, where the conclusion lies...
Hope this helps. -
Got it, thanks @Dad3353. I googled and looked through these forums, I wasn't looking for the correct thing (or hard enough)
-
for those who don't want to read through that other topic:
the key is the "normal attack" feature - if that is used in a skill, the skill will refer to the weapon for that part.
There are several parts of a skill setting where it could be used - the animation is one of those, the element selection another and the effects (for states applied by weapon) another. -
this tag in the skills notetag worked for me
<target action>
perform start
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
wait for animation
wait for movement
wait: 5
</target action> -
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.