use weapon animation on skill

● ARCHIVED · READ-ONLY
Started by GolvaeGames 6 posts View original ↗
  1. Question is same as title, I've been trying to figure out how to make the sv actors use their weapon animations like with the skill:1 attack, on other skills. The best i have done is a spell activation motion with the weapon sprite, but they should be using the regular attack motion. I've been fooling around with yanfly action sequences but i can't figure out how to do the swing with a standard attack motion. I have the skill out of the [sv] magic skills skill types.
  2. @michaelmartin341...


    This has been answered in a previous thread, to be found here...


    Problem using Archer...


    Worth reading through right to the end, where the conclusion lies...


    Hope this helps.
  3. Got it, thanks @Dad3353. I googled and looked through these forums, I wasn't looking for the correct thing (or hard enough)
  4. for those who don't want to read through that other topic:


    the key is the "normal attack" feature - if that is used in a skill, the skill will refer to the weapon for that part.


    There are several parts of a skill setting where it could be used - the animation is one of those, the element selection another and the effects (for states applied by weapon) another.
  5. this tag in the skills notetag worked for me


    <target action>


    perform start


    wait for movement


    motion attack: user


    wait: 10


    attack animation: target


    wait for animation


    action effect


    wait for animation


    wait for movement


    wait: 5


    </target action>
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.