In RPG Maker MV, I'm using an action battle system, but I'd like to have 2 types of skill "pools"/bars. What I mean by that is, for example, I'd like to use Mana for magic skills and another for physical skills, since I won't be using the battle system the maker itself provides, I figured I'd use the TP.
The thing is, since I'm new, I just found out that TP is usually for the normal battle system, so I googled around for some sort of script or plugin that allows me to set TP outside of battle, because it's always "0", and found these 2 threads:
https://forums.rpgmakerweb.com/index.php?threads/can-anyone-help-me-change-default-tp.46974/
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In the first one, there are these 2 lines:
Code:
Now, I don't know Javascript, but I'm assuming ("Game_Battler") that'll only work during normal battle.Game_Battler.prototype.initTp = function() { this.setTp(Math.randomInt(25));};So just change that to:
Game_Battler.prototype.initTp = function() { this.setTp(0);};Or add a new plugin with just that...In the second one, there was a comment saying to put this:
Code:
Into a note tag and use the YEP Skill Core, but nothing happens. Also, I'm assuming the "note tag" is the one from picture "1"?<Custom Execution>
user.setTp(0);
</Custom Execution>I tried going to the third tab and putting the code in to a script (picture "2") but when I start the game, I get an error that keeps stacking on indefinitely(picture "3").
I don't know what else to do since I don't know Javascript. :(