Untargetable Enemies?

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Started by McTricky 3 posts View original ↗
  1. I was wondering if it's possible to make enemies untargetable? Sort of like they're "hidden" but can still be seen, but they still participate in battle.

    The situation is that I have a boss fight against a queen and her loyal general. The Queen would be behind the general and can't be targeted until the general is dead, though the Queen can still cast buffs and whatnot.

    Is this possible in the engine, or would a script be required?
  2. Don't think it's possible without scripts.
  3. In theory, without checking this out since I can't play test this now, you might be able to do this via events.

    Option 1:

    Make two versions of the queen (same stats, EXP/Gold, etc), and have the first version as immortal, and then have an event that checks that once the General is dead (ie., 0% health), then have the Queen switch to the second version without the immortal state. Problem, the queen in the first state would still sustain damage and any state changes that she is not immune to.

    Option 2:

    Same as above, but in the immortal state, make her completely immune to every state and element, and make her defense and spi really high so that every attack fails against her. Then in the second state, bring her defense and spi, and any elements/states she is prey down to a reasonable level, without the immortal state.

    I don't believe you can make her untargetable, though, at least not without a script, but you might be able to do this:

    1. Frankensprite the general with the queen behind. Create this battler with the general's stats.

    2. Create an invisible queen in immortal state that can attack.

    3. Create a new queen in place of the frankensprite, exact same position as she would be in the frankensprite. Remove immortal state. This would take place over the frankensprited image the moment the general dies.

    Another solution is to have dialogue between the characters that recognizes that the queen can't be hit (at least not very well) until the general dies.

    Finally, thanks for the idea, gives me something to work with on my own creations.

    Edit: To clarify, once the frankensprited general is dead, the invisible immortal queen would transform to a visible non-immortal queen. But it just dawned on me that she could still potentially be made a target, even in invisible state.