Is there any easy way to make a tile that you can only go through in one direction (from left to right, right to left, up to down or down to up)? The way I do it now is to set up a tile that can only be entered from one direction, then teleport the player to the square in front of it with no fade. It works, but it doesn't look fluid.
Unidirectional tiles
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There is an option to change the directional passability of tiles in the database; in the tilesets tab. It's called Passage (4 Dir).
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Yea, I know that. But you can't set them to be unidirectional. You can set them to be entered from the right, left, up or down, but not to set them to be entered and left from only one direction.
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What? Yes you can; unless they changed the feature in Ace. I remember that I used the same function to do that kind of stuff all the time in earlier makers.
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Just checked it, and it should work. It doesn't look any different than it did in previous makers. You just need to turn two of the arrows into dots to block passage from those sides. -
No... you don't understand. I want the tile to be unidirectional- so that you can only, for example, move through it from right to left, and not left to right.
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The easiest way would be to do what you're doing with the double passability, but once they pass a tile an invisible event appears to block them from going backwards.
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Oh—the way you worded your first post was a little unclear. My b.
Yeah, you could do this with events. The easiest way would be to use move routes and force the player through. This would be the easiest and smoothest way and would certainly look nicer than using teleports.
If you want to avoid forcing the player to move, there could be some other more complicated workarounds involving replacing tiles and moving invisible events around. -
With move routes? I thought move routes only applied to the event itself, not the players?
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Oh wait, I see what you mean. Let me try it out.
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Wait... I understand what you're saying, but how do I get the character to move right when the tile itself doesn't allow it?
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You don't need to multipost, man. Mods don't look kindly on that. You can use the edit button to modify your post with additional questions.
As for the move route, you can use "turn THROUGH" on, which will allow the event to move through tiles that are normally unpassable. Just remember to turn through back off after the player has bypassed that tile. -
Hierophant, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
Despain, please report them next time :) -
Wow, I really did not look carefully at those route options before. That's incredible! This is exactly what I needed. Thank you!
Now the character can enter from one direction, but if he tries to enter from the reverse direction... he's repelled.
A wizard did it. :D
PS heck of a lot of rules around here... I guess I'm never gonna be a regular here! Thank you for helping me out with my questions though. -
Good to see you had your answers. :)
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