ULSE - 1.7.0

● ARCHIVED · READ-ONLY
Started by Kvothe 18 posts View original ↗
  1. udf2v8h.png
    Filename: UltimateSensorEvent.js
    Download: Here
    Tutorial at Download Link
    Author : Kvothe/Dax
    Version : 1.7.0
    How to Use: You can see on link to download a example. Inside of the code in '@Help' section there is a simple tutorial as well.
    License: Haya

    ** this is the version to MV from ace version.
    You can use this plugin to make the npc detect the presence of the player or another npc!
    Useful in the creation of stealth elements, in which the player must keep his presence hidden to advance.
    * Sensor between player and npc
    * Sensor between npcs.
    ** some pictures:
    0ssa_orig.png


  2. Hi, can you please elaborate on the purpose of this plugin, give some examples of it's use?  Please take a look at the pinned threads & see what kind of format and information is acceptable.

    If you can't update this in the next 24 hours, I'll have to lock it.
  3. Thank you for this great plugin!
  4. ^ do you mind explaining what this plugin would be? :o
  5. @Shaz : I added a sample image. As example.

    @spywaretof : Thanks guy.
  6. I'm having some problems with this plugin. For some reason, the detection area (in whatever form specified - sVision, sFront, sCircle tested so far) only seems to work on the tile directly next to the event in the direction specified, or the tile X tiles ahead of the event in the direction specified, where X is the distance given for the function. This is making it somewhat difficult to use for detecting if an event can detect the player, as as it stands I think I'd have to have one conditional branch for each distance a player can be from the event and still be detected, and even in that case which conditional branch triggers if the player managed to get directly adjacent to the event may be unpredictable.

    Is this the intended behaviour?

    Additionally, the help text mostly isn't showing up for me - it seems to dislike the @ in your e-mail address.
  7. @Feldherren : I update the script. See if help now. 

     
     Update : 1.1

       - Fixed bug in @help.

       - Update @help.

       - Add {demo} for this plugin.
  8. Okay, now when I use it with, say, this.sFront(4), it picks up the player when they're in the tile three below the event. Exactly three tiles below, not two tiles or one tile (or the requested four tiles).

    The help text works but it still doesn't explain if this is supposed to be the intended behaviour or not. Is it supposed to detect an exact distance, no more and no less? If I know this IS the intended behaviour, I'm more or less happy. But shouldn't it in this case be detecting the distance supplied by the user?
  9. Reshi, it is great, man.

     

    I wonder, as I have passed a set variable as a parameter to the plugin?

     

    Example (just to illustrate):

     

    this.sArea($gameVariables.value(3))

     

    Congratulations again.
  10. After a long time... this script is updated! Well, check out, my friends :v
  11. Pardon me for asking, but what are the terms of use? Is this plugin available for commercial use?
  12. Thanks, but you should also update it to your top post. And if i use this for my commercial game, i will contact you to discuss soon enough.
  13. Plugin has already updated! Please check out, folks!
  14. Plugin has already updated to a new version! Check out guys :)

    ** Bug fixed
    ** Range Limit added
  15. Great I was looking for a stealth plugin for my game :D. Thanks!
  16. @MaGicBush : thank you :) I'll prepare a update for this plugin, to make it more powerful. If you have any suggestion, please, reply here :)
  17. I'll see if I can get time to add this in soon. I just hope it's compatible with abs and the Terrax lighting plugin.