Thank you! :D
I still haven't try using other plugin, I think it's fine but still need more clean up. I will test it later
of course! you can do whatever you want with it
Ohhhh that both suggestion looks very interesting, I'm gonna add to my todolist.
And really love branch upgrade idea, it's open for more possibility for upgrade. maybe you can upgrade ice power or add other effect. I'm will do this next update :D
As far as I can tell, due to it needing you to access the main menu to place items, I don't think it would work w/ my game as-is. I think to make it fully stand-alone, it would need its own copy of the Main Menu Scene to allow quick access to placing Items (or the buy menu, exit game, etc).
I went ahead and tried my hand at creating both my original enhancement ideas. Attached is that plugin.
Absolutely feel free to take the work I did, alter it, and add it into your source code to make sure it's 100% compatible. (In order for my plugin to work, I had to remove the wrapper around your code
I don't
exactly know why as I use the same wrapper on my own plugins and I've never run into a Scoping issue. So something in your coding style is preventing plugins from referencing your code.)
The next thing I was going to do was go through and convert some aspects of your hard-coded stuff into Plugin Parameters in order to make it more accessible to people to customize (like certain text colors). However, since you are going to make edits yourself, I'll let you decide to do that.
Also, two more enhancement ideas I thought of while doing this:
1) Allow certain towers to increase aspects of towers around it, like increasing bullet speed or damage. Ex: Build a house item, and all towers in its range increase their attack by 2. (It doesn't actually attack itself)
2) Allow attacks to be defined as a certain type, and monsters be able to be only hit by certain type attacks. Ex: During enemy setup, set Type = All OR Normal OR Flying OR Underground Then, in item notetag, <attacktype:All OR Normal OR Flying OR Underground> items can only attack monsters that match that type.
Thanks again for creating this! As it is, it's seems like a very powerful engine and I feel like I could make a fun small side-project game with it ^_^