Hello Everybody,
I need some help.I want to make a statue appear once a switch is flipped but looks like the event system only support one tile high events
Please help !
Two-Tile High Event ?
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my solution is to make two one tile high event to run in parallel
as simple as a solution it is the only way to get around the event problem that i know of.
i had to make a two tile high door using two one tile high events last night. god it was a pain
edit: have the top tile just use the statue top with the same activation switch as the bottom and use the bottom as the event to run when the statue is visible -
I think you cam make a statue-charset with a "$" (like the image you want to use is "$statue_appear.png") and place it in a single-tile event...or at least I think it would work
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THANK YOU SO MUCH ! I don't know how ot thank you Perversewolf !
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Events support graphics as big as you want them, they just look like they don't because they only show up in one square on the editor. That is on purpose. When you test the game you'll see the full graphic. You do not have to cut them into multiple events.
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Do not use two events. Use a single event. It looks like it's only one tile high in the editor, but when you play it will be 2 tiles high.
Look at the character sprites in the RTP - quite a few of them are larger (per frame) than 32x32.
Using 2 events when you don't need to will contribute to lag as well as cause other issues (like you need to remember to put the top event as 'above characters' otherwise you won't be able to walk behind it). -
Put !$ in the start of the name to get it to work thats how i got Ao Oni to workHello Everybody,
I need some help.I want to make a statue appear once a switch is flipped but looks like the event system only support one tile high events
Please help ! -
sonichacker, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
Also, the OP is asking about the size of an event sprite, not how it appears when you select it, which is what $ is all about.
closing