Two Separate Weapon Equips?

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Started by luigiman0640 25 posts Page 2 of 2 View original ↗
  1. luigiman0640 said:
    EDIT: Ah, I see. Yeah, the Ramza plugin is like $15, which is why I didn't fool with it much.
    Honestly my plugin probably wouldn't work very well for this specific request either. The main thing it does is split the attack action into two individual hits, so you'd need to disable that right off the bat to stop your actor from shooting his bow immediately after stabbing a dude with his melee weapon on every attack.
    What it is good for though, is limiting which weapons can be in which hand, and forcing certain skills to use the stats of only one of those weapons. So if you disabled the extra attack (which is pretty simple, honestly) all of your equipment related woes could be solved there.

    Also, there was another plugin from mielikki (I think?) which did a lot of the same equipment stuff mine did, but their name on the forum seems to have changed.

    Of course, most of what my plugin does for equipment can also be achieved via the equip requirements plugin, and some creative use of the JS lunatic code note tags.

    edit: Ah, it was @Maliki79 's plugin:
    Maliki's Dual Wield VZ ver 1.8
  2. Skymin said:
    Just a friendly piece of advice, you should try to click the "edit" button when adding more to a previous post to prevent double posting whenever you can as they generally warn people not to do that.
    I'll keep that in mind in the future, thanks.
    Andar said:
    what I had in mind when suggesting that plugin was making a pseudo-weapon-type for the second weapon slot.
    Right right, which would be easier of course. I'll probably end up doing that in the grand scheme, but I'll still keep my options open, just in case something comes up that will work better.
    ramza said:
    Honestly my plugin probably wouldn't work very well for this specific request either. The main thing it does is split the attack action into two individual hits, so you'd need to disable that right off the bat to stop your actor from shooting his bow immediately after stabbing a dude with his melee weapon on every attack.
    Yeah, I could totally see this working out for someone's project, but it's not for mine. It definitely helps with the lacking "Dual Wield" state RPG Maker has.
    And thanks for the plugin suggestion! I probably won't use it, but it's a nice alternative.
  3. ramza said:
    The main thing it does is split the attack action into two individual hits
    And I mentioned your plugin because that's what I thought the OP wanted. I don't know where it was made clear (maybe not until post 17) that it was made clear he wanted separate attack commands with them.
  4. ATT_Turan said:
    And I mentioned your plugin because that's what I thought the OP wanted. I don't know where it was made clear (maybe not until post 17) that it was made clear he wanted separate attack commands with them.
    Yeah, that's my bad. It was pretty late for me when I made the post, so I just forgot to make it clear what exactly I was looking for and I do apologize for that. I do appreciate all the help you sent my way though.
  5. Just want to make a post here to say that I've got a solution: this plugin by Fallen Angel Olivia, which, when paired with Yanfly's Weapon Unleash, should let me have a unique attack per weapon per character. Thank you all for the help, though. Hopefully this post isn't in the wrong in any way.