I have been using Seal Equip "Off Hand" to implement two-hand weapons.
A playtester pointed out to me that Shields will appear unusable to an Actor equipped with a two-hand weapon.
Does anyone have a way of implementing two-handers that does not cause "off hand" items to gray out in the shop menu?
Thanks in advance,
GEA
Two-Hand Weapons
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Playing with Yanfly and Hime equip slots I have once devised a pretty complex equip method that didn't allow the actor to leave the menu until they sorted out their equips right with error message windows popping out when they tried to do so (For example "Bob is carrying too many gems that are not of his home element"). This way I did not have to seal off any equip slots and it was not a problem for me. However, it took some javascripting and I have lost my progress with the death of my laptop's hdd.
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Isn't that the point of Two-Handed weapons? If you still want them to equip shields while using that weapon then you should just take off the Seal Equip tag. Other then that you could use an equipment plugin to create a new equipment slot that wouldn't be effected by the seal equip.
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@Uzuki It is the point, but the shields should still be usable in the shop, since the character can still use them with one handed weapons :D
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I have been using Seal Equip "Off Hand" to implement two-hand weapons.
A playtester pointed out to me that Shields will appear unusable to an Actor equipped with a two-hand weapon.
Does anyone have a way of implementing two-handers that does not cause "off hand" items to gray out in the shop menu?
Thanks in advance,
GEA
Then you can just put Shields in Weapon section of database instead of Armor. It's a weapon, but you name it "Shield" and give it an Shield icon = ) Lol