Hey everyone so I'm making a game where the main character can transform into a creature at will. Turning into the creature is one of his specials so I wanted to set it up so that using this special ten or more times results in a bed ending, while using it 9 or less times results in a good ending. :)
-JAD
Two endings based on how many times you use a move
● ARCHIVED · READ-ONLY
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Set a variable, like "Creature transform count", and add 1 each time. Then just have an IF statement for the ending that checks that number.
IF x >= 10
BAD ENDING
else
GOOD ENDING
(You might need to use PAGES that check that variable, or even separate events depending on how complex your ending is) -
If you are not very familiar with programming language:
Make a common event with a variable control.
Select variable control and create a variable called: Ending
Select "Add" operation, constant - 1.
Now select this common event on your transformation skill.
From now on, every time you use your skill the game will add 1 to the couting.
Then, in the ending, create a conditional branching which =>9 trigger bad ending, else good ending. -
Yeah I'm not familiar with the coding language at all lol I'm more of an artist than coder/programmer but I plan on self teaching myself the coding language. Anyway thanks for the input, I'll try it out. :)