Two endings based on how many times you use a move

● ARCHIVED · READ-ONLY
Started by Lunawolfcomics 4 posts View original ↗
  1. Hey everyone so I'm making a game where the main character can transform into a creature at will. Turning into the creature is one of his specials so I wanted to set it up so that using this special ten or more times results in a bed ending, while using it 9 or less times results in a good ending. :)

    -JAD
  2. Set a variable, like "Creature transform count", and add 1 each time. Then just have an IF statement for the ending that checks that number.

    IF x >= 10 

    BAD ENDING

    else

    GOOD ENDING

    (You might need to use PAGES that check that variable, or even separate events depending on how complex your ending is)
  3. If you are not very familiar with programming language:

    Make a common event with a variable control.

    Select variable control and create a variable called: Ending

    Select "Add" operation, constant - 1.

    Now select this common event on your transformation skill.

    From now on, every time you use your skill the game will add 1 to the couting.

    Then, in the ending, create a conditional branching which =>9 trigger bad ending, else good ending.
  4. Yeah I'm not familiar with the coding language at all lol I'm more of an artist than coder/programmer but I plan on self teaching myself the coding language. Anyway thanks for the input, I'll try it out. :)