Hi everyone,
In my current project I have 2 autorun events that, while only work under a certain condition can both run at the ''same time'' when a player does something very, very unusual.
I tested for that one special case and it works just fine though, they just get played in order and then disable themselves.
At the same time everything I know about the inner workings of RPG Makers screams ''bad idea'' and I wonder - is it alright if I keep it like this when it works just fine or are there some bugs that can occur? It worked just fine, but thats not saying that it might not bug out somehow...
Thanks!
Two Autoruns
● ARCHIVED · READ-ONLY
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It's alright,I have like 3 in my project.But some bugs can occur...
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It depends on what the autoruns are used for.
If they are short commands to change something (like changing weather or variable values), then it is OK.
If they are controlling events for cutscenes, then you'll have a problem - at any given time, only one controlling event for a single cutscene should be active, and you should change your eventing in a way that a second cutscene cannot start while the first is active and playing.