Soooo I've been playing a ton of indie jam games recently, and as a result, I found out about these neat little program for storytelling games called Twine.
http://twinery.org/
Honestly..looks really neat. I'm not that great at coding, but I always, always loved text games with a passion. I think I might experiment with this later on and see how it goes.
Has anyone here heard of this or made a game with this?
I'ma go ahead and link the Twine game I played so you can see for yourself what it does.
http://gamejolt.com/games/adventure/9999999/37057/
*Warning! Game is creepy!
Twine and Text Games
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I've never tried Twine, but there are a lot of excellent, free open-source tools to create text games.
A good one is this: http://www.tads.org/ -
I'm a VN fan so I'm naturally interested in interactive text games.
I started on making one myself, but dropped it halfway through. Might pick it up again in the future.
It's incredibly easy to use and actually quite flexible as well.
Not as powerful as, let's say Ren'py, but it still gets the job done quite well. Not having to download the program to play is also quite nice. -
Yay text games! Twine is awesome, especially when used with the custom Sugarcube header, which adds cool things like save functionality. I've made a couple of games with Twine:
Witch's Girl - illustrated time-travelling cutesy weirdness
Surface - world-model hungry alien oddness
Oh, and I did a silly basic sim game called Tiny Weird Future Farm for a contest where you could have a maximum of 1,000 words, which is very little.
I'm also a fan of the old (and new) parser text adventures (for the uninitiated, that's when you type, for example, '>look at white house' rather than clicking on hyperlinks. Surface is heavily inflenced by the genre, featuring a world model you can move around at will, items you can take, basic puzzles and the like. I haven't tried TADS myself, but I dabble with Inform 7, another parser game engine that uses a sort of natural language syntax for coding which is quite fun and quick to learn. I have a few works in progress, but nothing much finished yet. -
I'll have to check out your stories when I get a spot of free time <3 Text games are amazing. Can't say I've ever read one I didn't enjoy. I think it's beneficial to at least try to make one if you're passionate about writing- and even more, if you want to know that your writing draws people in. I already have many silly ideas in my head just after discovering this program. I doubt anything serious will come of it, but I might just try to make a bluebird game someday :DYay text games! Twine is awesome, especially when used with the custom Sugarcube header, which adds cool things like save functionality. I've made a couple of games with Twine:
Witch's Girl - illustrated time-travelling cutesy weirdness
Surface - world-model hungry alien oddness
Oh, and I did a silly basic sim game called Tiny Weird Future Farm for a contest where you could have a maximum of 1,000 words, which is very little.
I'm also a fan of the old (and new) parser text adventures (for the uninitiated, that's when you type, for example, '>look at white house' rather than clicking on hyperlinks. Surface is heavily inflenced by the genre, featuring a world model you can move around at will, items you can take, basic puzzles and the like. I haven't tried TADS myself, but I dabble with Inform 7, another parser game engine that uses a sort of natural language syntax for coding which is quite fun and quick to learn. I have a few works in progress, but nothing much finished yet. -
Very cool! I didn't know there were tools for mapping these things out.
Thanks for sharing, everyone. :)