
The reason I am trying to do this is, I am using Victor Sant's custom scripts to give longer animations and an idle animation. That's not the part I need help with though as I have figured out how to use his scripts. I just need help activating them correctly through the event system.
So to activate the script's idle animation I need to turn on the "stepping animation". I've found this is normally done through set move route. But, I'm trying to do this as a parallel process common event so as to not have a ton of these regular events cluttering up my map. And also I want the animation to only activate after a certain period of idle time.
So what I am doing is checking the player's x and y position and then checking it again after a period of time to see if they have moved and if they haven't then attempting to activate the animation by turning on stepping animation.
Problem is I think the parallel process and set move route are interfering with each other some how. So I need some help figuring out how to make this work for my purposes. Any ideas?
