Turn In Place

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Started by mjshi 41 posts Page 1 of 3 View original ↗
  1. Turn In Place v1.01
    by mjshi- OK for use in all projects with credit
    Get it here! (direct link)

    Allows the player to turn in place before moving.
    Great for when the player needs to cross busy roads~

    Inspired by Sirbilly's Turn & Move for RPG Maker VX Ace.

    Features
    - Player is now able to turn in place
    - Configurable delay before the player starts moving (default: 8 frames)
    - Player will no longer be hit by cars due to their inability to look both ways before crossing the street

    Installation
    Drag into plugin folder, configure in plugin manager

    Author's Note
    Currently, this plugin is incompatible with any 8 direction or pixel movement plugins.
    Perhaps I'll see to making it compatible if there is a high enough demand for it.

    Credit
    mjshi


    edit: oops, it seems that Soulpour has already made something similar... But! My code is more streamlined and uses default MV movement methods, so it's less likely to interfere with other plugins, and supports touch input... Or something like that xD
  2. Update v1.01


    - Fixed a bug that occurs with transfer events and event processing


    - Slightly changed the way the plugin handles turning, should have an even smaller impact on FPS now
  3. A most excellently simple plugin that I will certainly use. Thanks!
  4. now my characters won't be hit by cars. But seriously, this is a great plugin.
  5. Doesn't seem to work properly with other sprite dimensions
  6. mjshi said:
    I'll go check that out.


    EDIT @gRaViJa 


    I can't seem to replicate the issue. Are you sure it's not just the Wait Count parameter being too small? I recommend setting it to around 8 or 10 or so.



    Only seems to happen when using the mouse:


    turninplaceproblem.png
  7. Forget this Post


    i wrote into the wrong thread, was meant to be into the talk to follower thread


    Sadly i cant get this to running,  i installed the newest versions of turn in place and this plugin. Wrote a simple message into the first common event which should be triggerd by this script :(


    Any ideas?
  8. @McSundae Did you put Talk To Follower below Turn In Place? If so, you should be able to turn around and talk to the player's followers.


    edit @gRaViJa whoops, I realized I never responded to your last post... Sorry about that! I'm not sure what's causing that graphical issue, since I've opened a new project and made the sprite dimensions nonstandard (I used 60x90 to test). Your sprite- is it composed of two characters? Like, the character sheets for the top half isn't connected to the bottom half? If so, that may have something to do with the plugin you used to have the top and bottom halves act together. 
  9. Oh great - that was everything i need, thanks alot :)
  10. mjshi said:
    @McSundae Did you put Talk To Follower below Turn In Place? If so, you should be able to turn around and talk to the player's followers.


    edit @gRaViJa whoops, I realized I never responded to your last post... Sorry about that! I'm not sure what's causing that graphical issue, since I've opened a new project and made the sprite dimensions nonstandard (I used 60x90 to test). Your sprite- is it composed of two characters? Like, the character sheets for the top half isn't connected to the bottom half? If so, that may have something to do with the plugin you used to have the top and bottom halves act together. 

    Hey, I was on a trip so couldn't respond sooner. No, the sheet is a single file. Exact size is 384 x 512.
  11. I used the attached image (384x512) and am still unable to reproduce this bug on a new project, with the plugins in this order:


    4832bf03f07843798f52c4c8283f54d2.png


    This bug is highly likely caused by plugin incompatibilities. Are you sure you don't have movement plugins? And could you double check for sprite plugins?

    sheet.png
  12. I think i know what the problem is. I only have a single character on the sheet (you can do this by adding $ to the name). Here's the sheet:


    NPC1.png


    I always used XP and I always use single character sheets in MV too so i forget to mention this.
  13. Ah. A quickfix for this would be to expand the character sheet by (4x) its width and (2x) its height. (that is, to not use single character sheets) Otherwise, I'll have to investigate this in detail, which may take awhile...


    edit @gRaViJa Still no luck. I have a character file named "$sheet.png" in the characters folder, and the image is this:

    Spoiler
    $sheet.png
  14. I'd love to use this, but I need 8-directional movement for my game... ;-;
  15. Unfortunately, 8 directional movement is implemented differently in different plugin scripts, and some are harder to be compatible with than others. You'd have to tell me the exact 8-directional movement plugin you're using, and anything I write for that is highly unlikely to work with any other 8 directional movement plugins. Also currently, you're the only person who has brought it up. It's unlikely that I'll write one, but you can link the movement plugin here and I'll take a look.
  16. I'm using 




    I find it a shame that I can't use these two scripts simultaneously, as my game needs diagonal movement, but I'd love to have turning in place.
  17. The google drive link for downloading/viewing the plugin on his site appears to be broken, could you paste it onto Pastebin or some other text hosting site?
  18. Yeah, I'm sorry-- I won't be able to write anything for you, specifically. There is no way to change Turn In Place to be compatible with that plugin because I can't adapt anything, I'd have to write a completely new plugin integrated specifically into Victor's diagonal movement. Again, I'm sorry I couldn't help >.<