Turn Based Tactical with Battle Scenes

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Started by Taiyokun 4 posts View original ↗
  1. So, I'm trying to figure out how to work out a Strategy game battle system similar to Fire Emblem and/or Advance Wars.

    However, the difference is I don't want to use the Player/Enemy turn system, instead having each unit, player and enemy, assigned a turn number.

    When combat is engaged, I want to switch to an animated scene similar-ish to Fire Emblem

    Personally, I'm using the system I'm using so the player can look at the numbers and think ahead, and it's less time consuming if there are a lot of enemies on the field. I'm basing the strategy system mostly off of Final Fantasy Tactics A2 and Project X Zone.
  2. Funny story, I literally just found that not to long ago.

    I'd assume I could tweak it so it works on numbers and not a singular player/enemy turn, right?
  3. Probably not.  It's very complex, so every little change brings bugs with it.  It's not even finished, but it's your best bet for a Tactical Role Playing Game.