Turn Based Strategy

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Started by 9pastaguy 2 posts View original ↗
  1. I am working on building a turned based strategy game similar to Civ using RPG maker VX Ace. It seems to be working well except I have no clue how to activate an event when two events collide. I figured out how to get each events coordinates and use a conditional branch to figure ou if they have collided, but since I will need to do this many times it takes some time and is a pain. Is there any ways for me to do this without using the coordinates? Any scripts?

    Second, in Civ players build new units. If there a way I can create a system that alows the player build units (events). This might be confusing. If you need more clarification please ask.
  2. you'll need script to do this if you want to do it with a lot of events. There are some scripts that do something like this, but they all fall short of the full functionality of a Civ-type game. If you cannot program yourself, then you'll either need to find a scripter that can write that for you (usually paid as this is too large for a free request) or remove part of your planning to make it fit better into the RM-Engine.


    That is doable with scripting - there are free scripts available that change even more functions in RM, but those scripts take months and years to write and playtest until they work. And you have to find a scripter willing to commit that much work to the idea (or become that scripter yourself).