TTKOZ Freedom Project MV: New: Binary Data Element Pack

● ARCHIVED · READ-ONLY
Started by TTKOZ 20 posts View original ↗
  1. Since there is a new graphic style I figured I'd start a new freedom project.

    So let's get started.

    Terms of Use:
    Free for Commercial and non-commercial use, just credit TTKOZ.

    Support:

    Since I could never get the support necessary I have decided to release the resources I was holding onto. I will probably not be posting naturally until I have the means to start the project I want to make, which requires plugin coding which I cannot do myself so if any plugin coders are here looking for resources, I could use the help.

    My main mission for now is to access the classified to get the help I need on that front... so if anyone has suggestions, ANY suggestions, please let me know.


    This is not a shop and I do not take requests as you may recognise, but I do encourage suggestions.

    The content list below contains links for offsite downloads from mediafire. But on forum posts must be found by scrolling through the topic, for now at least. (It encouraged posting in the past.)

    Animation Packs

    Spoiler
    25 Animations 1
    25 Animations 1 essentials
    New Attacks essentials

    Characters and Objects

    Spoiler
    Darkflames and Oil





    Garage Doors





    Hornet


    Enemies

    Spoiler
    YASEB Bat

    nni768d6uzypbgh4g.jpg
    You can get a psd for easy recolouring here.

    YASEB stands for Yanfly Animated Sideview Enemies Battler, after the system it was intended for.

    YASEB Hornet

    Tiles

    Spoiler
    45 Degree Rooftops

    45 Degree Rooftop Shadows

    More on the blog.

    Element Packs

    Spoiler
    Binary Data Element Pack:

    http://www.mediafire.com/file/lmtv0tl1tdpr6tq/BinaryElementPack.zip/file
  2. COuld you show us a preview or something? :)
  3. Let's start with 25 simple animation edits.



    25 Animations 1
    25 Animations 1 essentials

    This package includes:
    Ice One 3
    Neutral One 3
    Lock On One
    Darkness One 3
    Light One 3
    Opening Wings
    Earth One 3
    Surface Ripples
    Poison One 2
    Reflect Reaction 1
    Reflect Reaction 2
    Reflect Reaction 3
    Reflect Reaction 4
    Reflect Reaction 5
    Reflect Reaction 6
    Reflect Reaction 7
    Reflect Reaction 8
    Reflect Reaction 9
    Ice Reflect Reaction
    Thunder Ball 1
    Tape Cross
    Cloud One
    Fog One 1
    Fog One 2
    Sonic One 1

    The package uses only preexisting graphics so simply place the animations file from the essentials link into the data folder of an empty project to access the animations.
  4. downloading now - can't wait to see what you have in store!  The animation creator of MV excites me, I hope to get better at it one day :)
  5. Please make more! These are amazing.
  6. Good job, op. Thanks for contributing.
  7. These look pretty good. Keep up the good work.
  8. These are helpful add-ons but I will not call it resources.

    All animation files used is already in the MV,

    You just made your own sequences and tweening with it. 

    We could say this is a lil bit like those who posts character generated from the character generator.
  9. Hmm, this is a borderline case, I think.  There are lots of people who are requesting animations already set up in different ways, and there is some skill in arranging and timing things well, so it's a little different than posting something made with a generator.  I'm cool with it, but I'll see what the other mods think.
  10. AdFly links?  No thanks.
  11. I missed that.

    Adfly links are not allowed on these forums.  I've removed them for now, you have 24 hours to replace them before I have to close the thread.
  12. Kaus said:
    These are helpful add-ons but I will not call it resources.


    All animation files used is already in the MV,


    You just made your own sequences and tweening with it. 


    We could say this is a lil bit like those who posts character generated from the character generator.
    1. I'd have killed for these when I was starting out.
    2. Not everyone is comfortable editing animations.


    3. Often the little edits are the most helpful (paraphrasing GrandmaDeb's post on the original freedom project)


    4. What would you rather: 3 hours working on animations or 3 hours working on games.


    5. I said they were simple and to "start with".

    Sharm said:
    I missed that.


    Adfly links are not allowed on these forums. I've removed them for now, you have 24 hours to replace them before I have to close the thread.
    Thanks for letting me know, I've replaced the links with direct links, though those links were part of the reason the original freedom project was
    1. free


    2. produced so much


    This rule, which while I understand no one like's ads I still see as a stupid rule, might reduce what I can contribute here, less encouragement you see.
  13. Trakel, just a warning ahead, you shouldn't double post. The animations do look pretty good tho!
  14. Consider creating a pateron for your work. People respong poorly to ad.fly links because they are a hassle.

    Nice animations by the way. :D
  15. I've been considering it, as for rewards, that might be a problem. There are rules against posting paid resources (I checked after the warning) and I'm not entirely sure how they define those.

    codycarol95 said:
    Trakel, just a warning ahead, you shouldn't double post. The animations do look pretty good tho!
    Not a double post, the first post features an updating list, if the resource is provided by a link I put it there too, but for stuff like attachments, you've got to scan through the topic for them as they are only named in the list, at least at first.
    Rooftops, from the side at 45 degrees. Plus shadows.


    The bottom pieces of the shadows are universal, the top 8 tiles are different for each roof.


    45DRooftopsOutside_A3.png


    45DRooftopShadows.png
  16. Trakel I don't think you understand our no double posting rules. Please stop posting underneath yourself, edit your previous post if you've got something else to add. You are clogging up your own thread. I'll merge all of your double posts together.
  17. Celianna said:
    Trakel I don't think you understand our no double posting rules. Please stop posting underneath yourself, edit your previous post if you've got something else to add. You are clogging up your own thread. I'll merge all of your double posts together.
    Thank you for that clarfication and your tutorial on tile editing, that helped me a lot more than my failure to comment suggested.

    Also, more roofs.

    45DRooftopsSFOutside_A3.png

    22DRooftopsSFOutside_A3.png

    22DRooftopShadows.png
  18. Thanks for the cool roofs!
  19. Here are some new attacks for whips, bows and I even recreated the blow animation which seems to be missing from MV.

     

    I also created impact versions which contain interchangeable effects.

     

    These interchangeable effects are rearranged 10 cell animation sheets that can be switched out for each other, the animations are made with explosive effects but you can easily change that to a splash of water by replacing the ie file and the sound effect.

     

    These are really a set up for future element packages I intend to make.

     

    Also I know the slash impacts suck, those probably need dedicated graphics to work out but I inluded them anyway.

     

    Also since you may be unhappy about the seemingly lack of effort (7 HOURS) and reused animation graphic files, my next animation rescource will feature original animation graphic sheets.

     

    I expect no credit for the IE sheets in this particular package, I didn't do enough to deserve it. The impact animations however i will expect credit for.

     

    New Attacks Essentials
  20. As someone who has done animations for Member+ and REStaff resources, I appreciate the amount of work that goes into them, so thank you.

    On the question of "you're only editing the animation sheets", no one says that to people who edit tiles, so I wouldn't let that bother you.