Trying to construct a resurrection event at the chapel

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Started by Aurawhisperer 4 posts View original ↗
  1. Something along the line to what Dragon quest had. Go to the chapel, speak to the priest, choose resurrection, pay the tithe, and walla, character is back to life. Of course, there are items in the game to do that, but I want to try and make them rare or expensive as possible. That said, only if this idea works.
    I went as far as creating the step and doing a condition check on whether the player has the gold or not. If having the gold, pay the fee. Now the catch is, I'm not sure where to approach the situation from here onto detecting the dead actor. Could easily choose Recover All, but that would defeat the purpose. Unless of course the Inn already does that, then this idea does defeat the purpose period. Tried looking for a party screen open up, but found nothing. Same goes for the choosing tabs on seeking out dead actors. So I guess my question is, is this idea even possible or not without a plugin?
  2. HIME has created a hospital plugin, although I'm not sure if it can revive dead.
    However, if you want to check for dead actors, a simple event can do without plugins. You can use conditional branch - script - $gameActors.actor(1).isStateAffected(1).
    So you can do it for every character in party, check how many are dead and then simply demand the fee based on how many are dead.
  3. I haven't tried to make this system but I would think there are ways. That being said I know you didn't want to use plugins but I thought I would throw one out there anyways.:smile: This plugin will allow you to open up a handy character select screen. With it you could definitely have a visual way of choosing who to resurrect. Maybe take a look if nothing else is working.

    https://forums.rpgmakerweb.com/index.php?threads/actor-select-screen.63464/
  4. you can test which actor is dead by conditional branch, state death inflicted - and then target the resurrection on that actor only in the same conditional branch.