Trying to change graphic on event while its moving

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Started by tpasmall 7 posts View original ↗
  1. So basically what I'm trying to do is make it so when one of my events is talking, it changes to a different graphic while its moving, yet continues on the same move route (for a cut scene). So far, this has been impossible for me. When the graphic changes, the event stops walking it's route. Is there any way to make this work?
  2. Do you mean as there is a text box on the screen, a sprite on the screen is also moving but changes sprite graphic and once it does change it stops moving?
  3. That's what is happening right now. I want the sprite to keep moving once the graphic changes though. Right now when the graphic changes, it abandons its move route and just stops.

    Edit:

    Ok so I figured it out, this is what I had to do:

    The event that was changing graphic had to have its move route set to 'custom move route'. I triggered the move route with a global switch by putting it on page 2 of the event.

    Now, from a separate event, I am able to change the graphic while the event is moving. Everything is working great! Since this involves my talking sprite graphics, I'm going to post the solution in my topic once I write it up a little better.

    Thanks

    Ok, so that didn't work perfectly, every time the graphic changed it lost one of the commands on its move route.
  4. I don't know if it's possible through event commands, might have to look for a script. Changing a graphic would require issuing a new move route or flipping a switch, both of which will cancel what the event is currently doing. Best you can do is to either make the graphic change part of the original move route, or put in a new move route after changing the graphic. Might cause issues though if it's possible for the player to go too fast (such as skipping through text quickly).
  5. Espon is correct, are you making the Graphic Change occur during the move event? (It's one of the options in the move event on the bottom right I believe). That way you can swap the graphic mid-move route and it shouldn't be interrupted.
  6. The problem is, the graphic changes have to sync with the text box changing. I guess I can make it so the text boxes cant be skipped through, but I'm having a hard time finding the ideal solution.
  7. What I generally did is have nor event control all the events on a map as far as scenes go it should be simple enough to have an extra page triggered by a switch on the event you want to change during its move route.

    Then you can just flip the switch in sync with whichever textbox you want.