i'm having trouble with a transfer, i'm having the characters sleep in an icy cave, but durring the night the floor collapses and they all fall and it transfers them to the 2nd floor ...
all the event works perfect untill the fade in and be on the 2nd floor part... screen shot below of the event
http://i1067.photobucket.com/albums/u438/falados1/cavecollapse.png
the switch at the bottom turns on page 2 of the event to keep it from looping, and it also turns on the stairway leading down from outside to change
graphics to a collapsed staircase so the players cant get back in later... but it dont transfer, and the fade in isnt coming back on...
trouble with a transfer
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There is something about fade-in/out that doesn't work after you transfer the player to a new map. So on the map the player gets transferred to, have an event run straight away that fades in the screen (related to the switch you're using to show the collapsed staircase). So try it like that, see if it works.
Also, you want to have that event as an autorun, not a parallel process. Autoruns are good for cutscenes because it doesn't allow the player to move. Parallel processes however does let them move. -
Hum i use fade in/out the same way all the time and it works for me fine.
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got it, thanks celianna, you were right, i had to put the fade in on the transfered map not the main event, i thought you meant just put it on page 2 but after reading your reply again i got it, thanks :)
ok but celianna, for some reason the stairs arn't changing to a collapsed image, ... the staircase leading down to the 1st floor of the cave, "where the collapse and fade event happens" is not a tile, i used an event and used staircase as the image and put in transfer to first floor on page 1, then added a page 2 that has "condition ice cave collapse" set to on, then the graphic is just rubbel indicating its destroyed, but after the ice cave collapse and the fade in/out transfer is done and i go back outside the staircase is still there and i can do the whole event over ... like the switch isnt turning on or something...
yep thats exactly what it is, after the main event is over, the one i was working on above, for some reason the switch at the bottom isnt turning on, cuz when the event is over if i hit F9 to see my events its off, if i turn it on manually everything changes to what i want.. any reason this isnt turning on? -
bump!
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Bumping is allowed every 72 hours me thinks :p
If it doesn't activate, then because it doesn't happen anymore.
The reason why your fade in didn't work, is because it somehow wasn't processed by the game engine, the same thing happens for your switch.
You could activate that switch in the same event where you actually have your fade in now.
I don't know why that happens for you, for both fade in and switches after the teleport work for me, i do that all the time.
Either it's a problem with the engine it self, how event commands are handled, or maybe your processor is too slow, i have no clue what the exact reason is.
I remember having the same issues sometimes with RM2k, but back then my PCU was a lot weaker compared to what i'm using now (as in RM2k -> weak PCU for it's time, VX ACE -> strong PCU for it's time), so it might really be due to processing speed. -
Necromus, please use the report button next time, instead.
Faladis, please remember that you can bump your thread only after 72 hours (full three days) has passed from your previous post, thank you. -
I just wanted to answer, not to rport someone for bumping. If pointing towards a forum rule when not beeing a mod, in a rather jokingly matter, is that bad, well my apologies.
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Hit F9 in-game to see which switches are turned off, and which are on, it could just be that the switch you're using is used by a script somewhere. Try a different one.
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another option that works for me is to flip the switch before you transfer the player, then fadein, i never have any real problem with the fading. if you still cant figure it out try to 'compress game data' and upload it somewhere, you can pm me the link and i can see if i cant get it working.