This script allows you to assign a custom battle BGM to troop objects. When a troop battle BGM is specified, that sound file will be played instead of the default battle BGM.
This is great! Saves a a bit of time by not using the Change Battle BGM event command before an important/boss fight. Useful for having specific BGMs for when you encounter a rare enemy, (like the Pupus from FFVIII...or was it FFIX? The spaceships that randomly flew by when you entered a battle...)
I'm pretty new at this am i'm planing on making a real game, How would i put in the script into the script editor, I have the comment but thats it, Thank you and sorry.