trasfomation

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Started by josh1988 8 posts View original ↗
  1. hi I'm I have a charater that's half demon in my game and I was wondering is their any transformation scripts. that will allow me to transform him into his demon mode through the skills menu.
  2. Nvm
  3. Oh I just saw this on the new posts on the side and am so used to helping people with ace... I'm dumb. xD
  4. Euphoria said:
    Nvm
    I got the script but I can figure out how to set the script up. I have them place in the meterial spot. I just don't understand what to do after words. if you can give me and example I can probably figure it out after that.
  5. It's for ace, if you're using VX it won't work. Sorry for the misleading information, I was confused. If you are using ace, PM me and we can get it to work (just saying this because your info says you use ace).
  6. Euphoria said:
    It's for ace, if you're using VX it won't work. Sorry for the misleading information, I was confused. If you are using ace, PM me and we can get it to work (just saying this because your info says you use ace).
    yeah I have ace I must have click the wong tab when I posted
  7. In that case:

    Place the effect manager above the shape shift script in the script editor.

    Make a new actor that represents what you want to transform into

    Then in the note tag box of the "Transform" skill place:

    <eff: shape_shift, The New actors ID, true if you want your equipment to change, and true if you want your skills to change>

    Example: The demon you want to transform into is Actor 7 in the actors tab, and you want to keep the same equipment but change skill sets:

    <eff: shape_shift 7 false true>

    Put that tag into the notebox of the skill to transform, then when you use that skill, you should transform into actor 7.

    Edit: I'm sorry, it's early here, and I'm half-awake,

    Make a new state called "Transform".

    Make a new skill and make it's scope, the user and it's effect to add state "transform"

    Put the tag in the state's notebox, not the skill's.