Transparency Problems

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Started by AtomicBrony 5 posts View original ↗
  1. In a cutscene I'm making, there is supposed to be a guy appear out of nowhere, as if he teleported there. However, after the animation I'm using plays, he stays transparent, or goes back to being transparent.

    The event that is supposed to appear is set to be a parallel process with one set move route event of Transparency ON.

    Is there a way to fix my problem?
  2. First of all, why are you using a Parallel Process? Those are major resource hogs. 

    Second of all, it would be monumentally easier to do an event with no graphic, then change it to have a graphic once the event triggers. Something like

    Page 1

    (I'm assuming you're basically walking into the map to trigger the scene, so correct me if I'm wrong)

    Autorun

    No Character Graphic

    Set Move Route

    Change Graphic to whatever you want

    (Note; you can put an animation before change graphic and uncheck "wait for completion" if you want to be flashy)

    Cutscene

    Control Self Switch A On

    Page 2

    Self Switch A On

    Event Graphic (Character Graphic)

    Action Button.

    There doesn't even have to be any content there, Action Button trigger just keeps it from doing anything.
  3. I wouldn't do it like that either.


    Just put the event where you want it to be with the graphic, and condition the page by a switch.


    On the event that triggers the NPC's appearance, turn on the switch when you want him/her/it to appear.


    Done.
  4. Alright, the problem has been fixed. Thanks, Angel.
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.