Hello everyone, this is my first post, so sorry if its in the wrong place.
I have been trying to make a transformation skill, but so far I had no luck.
I have been using Victors Scripts for animated battlers and it seems that they are the ones making the problem...
I made a skill that calls a common event that changes party members; what skill does is actually swaps the actors (change party members - remove actor1, add actor2).
This gave pretty good ilusion of actor1 transforming into actor2.
Problem is, when you swap them back for example via map event, and then start a battle again game freezes.
This happens only if you swap actors back. If you dont and you start 2nd battle without changing actor2 back to actor1, you would start a fight, like expected, as actor2 and game goes on... even if you swap, before 2nd battle, actor2 for actor3, nothing breaks.
Only when you swap back for an actor that you have swaped in-battle, game breaks when you go into next battle.
Anyone have any idea how to fix this? I would vary much apriciate any sugestions.
p.s. Sorry for my english.
DEMO:
http://www.mediafire.com/download/p7u2pyza278po8b/TransDemo.exe
Transformation problem, please help?
● ARCHIVED · READ-ONLY
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the problem is that most battlescripts set their special data like for battler sprites only at the beginning of the battle - if you swap actors during a battle, that data no longer points to the correct actor.
Because of this, the transformation has to be accompanied with script calls to change the battlescript's data... -
Moving to RGSSx Script Support. Can you please post a link to the script? Victor's blog page where the script is introduced would be better than a direct link to the script itself.