Transfer Player issues

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Started by Hollystar311 10 posts View original ↗
  1. I've been working on making my first real game and I've been having trouble with the transfer player function. It will work once but when I go to play test it again it no longer works. Has anyone else had this problem? Is it fixable or do I have to change the event? The transfer player is meant to happen after a move route and some text. I put it on a self switch and like I said it worked once but after saving and trying again it stopped working. I didn't change anything from when it worked.
  2. im assuming the self switch is so u dont see the text again and it switches to a page 2 in the event?
    did you make sure the page 2 also has the transfer player?
  3. Tiamat-86 said:
    im assuming the self switch is so u dont see the text again and it switches to a page 2 in the event?
    did you make sure the page 2 also has the transfer player?
    Yes, the second page has the transfer player but the first doesn't. Should I add it to the first as well?
  4. Show us screenshots of both pages, then we can see what you did wrong.
  5. Here they are:
  6. The images are too small for us to read those.
  7. use ctrl+print screen, open paint, paste, save as .png
  8. Alt+Print screen gets just the window not the whole desktop. or use the build in windows snipping tool.

    Also use the right click option to create a quick player transfer event through a door. Then look at it and see whats different.
  9. My apologies! The file had been to large to upload before and I tried to make it smaller but I guess I made it too small. Does this work better? Also I saw no difference between the quick player transfer and the one in my event.
  10. On the page with all the dialogue you have set it to 'same as character' + action button, and the next page is 'below character' + player touch. So on the first page the player needs to be facing the event and for the second page the player needs to be standing on the event. Unless the player moves they will not be able to activate the commands on that page.

    The simplest way of doing this would be to add a transfer command at the end of the dialogue and before you turn Self Switch B on. That gets them transfered and any subsequent usage will just run when they stand on the event.