Toggle Auto-Advancing Dialog / Pause Menu Erases Image

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Started by Soñaos 4 posts View original ↗
  1. Hello! It's been a while since I've dived into RPG Maker so I'm rusty on a few things here and there, but I've let one of my projects sit for a long time due to my inability to figure out important mechanical workings. I'd appreciate any help solving them. To eliminate multiple threads, I'm squeezing a few issues into one.

    To explain what I'm attempting to do, I'm designing a linear visual novel with the RPG Maker MV engine. I had started this project before the Visual Novel Maker had came out, and I'm comfortable enough with MV that if possible, I'd like to continue working with it. I'd also hate to start from scratch when I have the menu almost exactly the way I'd like it, but please feel free to give your advice on the VNM vs MV matter.

    But onto my problems!

    I would like to allow players to toggle auto-advancing dialog. Excuse me for this example, as this is the only Visual Novel I've played, but much like how Doki Doki Literature Club has a clickable "auto" option, that is what I would like to use for mine. The ultimate goal is to make the game, if desired, an experience one can just sit and watch at their own pace instead of having to be glued to the Enter key to advanced dialog. I have YEP'S Picture Common Events (or Galv ScreenButtons) that I had intended to use to create this feature, but I'm unsure how to go about it.

    When I pause the game during a Show Picture command, it erases the image; it also resets text back to the beginning of the paragraph. That one's pretty straight-forward, but I'd like to essentially pause/freeze the game in place and not have pictures disappearing or dialog resetting.

    BONUS. Moreso an aesthetic issue, I'd like to remove the text highlight when selecting a choice, since I have put a cursor in its place. Example:

    tumblr_per8xeqqmB1x4me0bo1_400.png


    If it would help, here is the list of the plugins I currently use:

    Plugins
    tumblr_per8xeqqmB1x4me0bo2_1280.png


    Thank you for your time!
  2. I can't help you with the first 2 issues, but the bonus is easy to fix if you just want to remove the highlight. It will remove it everywhere though: if you wanted to toggle it on and off it would be more difficult.

    Just switch the picture on the System folder called Window for this one, it has to be named the same way:

    Window
    Window.png

    This is the part I erased from the original part, if you want to replace it with another colour or play around with it in an editor this is the highlights part:

    Part to erase/change
    WindowPart.png

    (I hope I can share the picture since it isn't a RTP tileset or anything like that, if I can't please remove it).
  3. megumi014 said:
    I can't help you with the first 2 issues, but the bonus is easy to fix if you just want to remove the highlight. It will remove it everywhere though: if you wanted to toggle it on and off it would be more difficult.

    Just switch the picture on the System folder called Window for this one, it has to be named the same way:

    Window
    View attachment 97927

    This is the part I erased from the original part, if you want to replace it with another colour or play around with it in an editor this is the highlights part:

    Part to erase/change
    View attachment 97928

    (I hope I can share the picture since it isn't a RTP tileset or anything like that, if I can't please remove it).

    Oh nice! That's an easy solution. Thank you so much!
  4. Update: I found a solution to images disappearing upon pausing the game. It turned out Galv's Choice Pictures was causing it, and the simple solution is just me not using 1 as a picture ID. I can live with that. I'd still like it if text wouldn't reset upon pausing, but that seems to be part of the engine itself (or part of using the OpenMenuAlt plugin; I'm not quite sure) and something I can live with if necessary.