Some of you might now, that if you want to start a new game, and go directly to the map your character's initial position is. This will me more a less the coding used for that task:
Spoiler
def command_new_game
Sound.play_ok
DataManager.setup_new_game
fadeout_all
$game_map.autoplay
SceneManager.goto(Scene_Map)
end
Sound.play_ok
DataManager.setup_new_game
fadeout_all
$game_map.autoplay
SceneManager.goto(Scene_Map)
end
I was wondering if there was another way to move my character directly to the map with ID 016, without going first to the one with the "initial player position" event.
(I already have a placeholder for the command, so it is pretty much reduced to knowing how to code it).
In case you were wondering, I created a map dedicated to unlockables, every time you unlock an image, trophy, etc. It will appear on that map (it already works, just need to get the title command to work)