Tinys Pop Up Icon MV

● ARCHIVED · READ-ONLY
Started by TinyMine 20 posts View original ↗
  1. Tinys Pop Up Icon
    Use Icons like Balloons
    byTinyMine
     ​
    Current Version:  1.1

    How to use it:
    Create or download the file Tiny_PopUpIcon.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.

    What it does:
    A small Plugin Command lets you pop up an icon like you would do it with balloons above characters and events.

    Download it:
    Click Me

    Known Issues:



    Planned Features : Let me know

    -

    Terms:

    - Credits to TinyMine

    - Free for commercial and non commercial use
  2. Thank you for this script :)

    Is it possible to put a text below the icon and it is possible to leave the icon displayed ?

    Thank you.
  3. Cheers mate!

    So just a text below the icon right? 

    What do you mean with "leave the icon displayed"? Do you want to just show the text without the icon?

    Kind regards!
  4. The name of the NPC and the icon above.

    This is to make a quest NPC as in wow.

    Thanks!
  5. I will have a look into this idea. Nothing too difficult but I guess it will come around in another plugin since this one is more about temporary popups - not sure yet. I will work on it and see what comes around. Keep on! Thanks for the input. :)

    Regards
  6. Ok thank you :)
  7. This script is very helpful. :D It seems to be well-written and can be quite helpful for a RPG.
  8. This'll come in handy with hidden items/events :) . So, what's your terms of use?
  9. I really like this, and I'm probably going to use it. Thanks for making it!

    Could it be possible to make it so that each time you gain a new item, the icon of that item pops up. (maybe the name as well?)

    There is a plugin called "TinyGetInfoWnd.js" that almost does this, but I don't like the way the window looks. 

    I think a simple icon pop up above the player's head would look much better.

    Anyways, thanks again for this :)
  10. @Korzara:

    Thank you  :wub:

    @Vassim74:

    Have fun with it mate ;) Free to use. Credit me if you like but however - using it is the most important thing I guess hehe

    @Karberus:

    So some kind of "auto icon on gain item"ish-flag ya? I think that would be a cool idea! Thanks for the input.

    Regarding pop up text - this is in wip already since spywaretof partly requested it.

    Stay tuned! :)

    Regards
  11. Ok guys.

    1.1 is out and downloadable Click Me

    New:

    - plugin command changed (see Plugin Manager)

    - Text pops up with name and or amount

    - Text can stand alone when empty icon is chosen

    - Icon can stand alone when no text and amount is given

    - Option to autopop up whenever players receives an item

    - some more paramaters options for you

    Let me know!

    Kind regerads!
  12. for some reason your script does nothing but pop errors, it is saying that this._requestedPopUps is undefined
  13. Which can be only possible when another plugin you might use overwrites Game_CharacterBase.initMembers function. I can not reproduce this error :/
  14. lol i fixed it just by makeing it so if it is null simply creating it and now it works
  15. Oh you actually did it! Thank you so much, this is exactly what I wanted :)

    Just to let you know, I'm getting some bugs with Yanfly's Item Core.

    Spoiler
    Whenever I start a game, I suddenly gain some weapons and armors and the pop-ups for them start to appear even though I didn't set it so that I'd gain items from the start. If I turn off Yanfly's Item Core, I don't get the items. Also, if I place your script above his Item Core, I don't get the items but then pop-ups don't work. It's no big deal but I thought I'd let you know.
  16. sorry net gliched (Removed)
  17. @Karberus:

    Can you link me Yanflys script? It sounds like Yanfly is overwriting default methods which would be strange for him... I can not fix it from my side then though :/
  18. Here it is YEP_ItemCore

    If you can't fix it, I guess I could find a way around it.

    It would be easier if there was a way to disable auto pop-up at the beginning and then enable it afterwards. Otherwise I guess I'd have to manually call the pop-up each time.

    Also, I noticed that there is no pop-up when gold is gained. Would be a nice addition imo :)
  19. oh ya - gold! Thats true. Will be added! :)

    And I will have a deeper look into Yanfly... he is using his own gainItem function which ignores the default one because items can have different max amounts as far as I can see.... hmmm...

    I will check if I can not do a compatibilty addon for this. Still strange setup there since gainItem gets kinda overwritten :/

    Regards
  20. Hi mate, good work...exactly what I was looking for. Could u do me one favor?


    A additional variable for the time of the specific popup would be cool for me.


    I need another popup time on some events then on others :)