Timer, Random generator and naming

● ARCHIVED · READ-ONLY
Started by Balako 4 posts View original ↗
  1. Hello.


    i am fairly new to RPGmaker series, and i don't have programming\designing talent or decent knowledge to be more accurate, i don't know if my questions will require any of the two so i thought its a necessary introduction before asking.


    so for the first question..i want to use the timer variable to change tint (thus making a day\night cycle) but i found the timer variable confusing ...i was thinking that i would place an hour as a full day cycle, 10m dawn 20m day 10m dusk 20m night, then reset the timer when the 1 hour is complete...


    the second one, i want to have random resources spawning through out the day (thus related to first one) but i want the event locations and item type to be random (from a list ofcourse)


    for an example, if i enter map X during timeline DAY i would find wild herbs... (i can randomize the loot result but i cant randomize the spawn)


    the last one would be the most simple one ...


    i made a starting event where the player can pick one of 4 preset characters, and the ability to rename them...thing is i don't want to do a conditional branch every time i want to call the name he picked like (if Choice of character =1 then pick \n [1] etc..) aswell as make a dialogue with face for each character, is there a way to make an event for this?


    if anyone have an idea on how to implement these things i would be grateful. :D


    Thank you in advance and please tell me if something was hard to understand as english is not my first language.
  2. There is only a single timer - and to use that for a day/night-cycle is problematic due to it being intended for other uses.


    Usually you use either a daytime script or a parallel process with waits to count up your own time variable - check the tutorials, there should be several for this.


    Check the text code - you don't want to use \N[1] for the name but \P[1] - no conditional branch needed at all for the name.


    For the face you'll either need a conditional branch or one of the message system scripts/plugins with additional text codes.
  3. thank you very much for the answers!! 


    what about the random generation for resources on map, do i need a script for that aswell?
  4. no, but some tricky eventing to randomize the events. You should only do that if you've a bit of experience working with RMs