So I am using Vlues Advanced Game Time.
A day lasts about 30 minutes in game.
Link: http://www.rpgmakervxace.net/topic/6145-advanced-game-time/
Is there anyway to set an event for mercenary hire
Where it would be
Confirm you want to pay 400Gold to recruit a mercanary
After X time, you could get
1000gold return
Items
(insert list)
with a different chance on each (or very least a variable that randomly selects one?
Cheers :)
(this can be using the AGT or just standard RPG Stuff)
Timer Events Help!
● ARCHIVED · READ-ONLY
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Is your issue setting up X time, or setting up the random reward?
If it's the reward, you'd just set a variable to a random number between 1 and however many different rewards you want. Then use a series of nested conditional branches to check if the variable is equal to one of those numbers, give that reward. -
I just knew that there is indeed script for timer event! wow...(thanks for sharing)
I usually just go use the timer provided by the rpmvxa directly.
so what I usually do:
1. Set conditional branch on common event parallel with switch I want(usually the switched are triggered on right from the start of the gameplay after tutorial and intro/prologue).
2. Set it so that when the timer hits X, change the tint, and then send text message with choice branches whether the player wants to pay 400 G or not.
3. Set it so that when the time hits Y, it will give the player random item and/or money (use control variable randomizer).
4. And then if the timer hits 0, restart the timer..... -
Ahh cool, - its the timer aspect that is having me a bit confused
When you set a timer like this, does it bring a clock counting up/down on your screen or is it just behind the scenes? -
When you use the Change Timer command to set the timer, it displays on the screen. You would need a script mod to stop that from happening.