Timer Events Help!

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Started by MisterTorgue 5 posts View original ↗
  1. So I am using Vlues Advanced Game Time.

    A day lasts about 30 minutes in game.

    Link: http://www.rpgmakervxace.net/topic/6145-advanced-game-time/

    Is there anyway to set an event for mercenary hire

    Where it would be

    Confirm you want to pay 400Gold to recruit a mercanary

    After X time, you could get 

    1000gold return

    Items

    (insert list)

    with a different chance on each (or very least a variable that randomly selects one?

    Cheers :)

    (this can be using the AGT or just standard RPG Stuff)
  2. Is your issue setting up X time, or setting up the random reward?


    If it's the reward, you'd just set a variable to a random number between 1 and however many different rewards you want. Then use a series of nested conditional branches to check if the variable is equal to one of those numbers, give that reward.
  3. I just knew that there is indeed script for timer event! wow...(thanks for sharing)


    I usually just go use the timer provided by the rpmvxa directly.


    so what I usually do:


    1. Set conditional branch on common event parallel with switch I want(usually the switched are triggered on right from the start of the gameplay after tutorial and intro/prologue).


    2. Set it so that when the timer hits X, change the tint, and then send text message with choice branches whether the player wants to pay 400 G or not.


    3. Set it so that when the time hits Y, it will give the player random item and/or money (use control variable randomizer).


    4. And then if the timer hits 0, restart the timer.....
  4. Ahh cool, - its the timer aspect that is having me a bit confused

    When you set a timer like this, does it bring a clock counting up/down on your screen or is it just behind the scenes?
  5. When you use the Change Timer command to set the timer, it displays on the screen. You would need a script mod to stop that from happening.