Szyu's Timed States
Introduction
With this script you can create states, which trigger skills on their expiration/removal (turn based). You can, for example, make a time bomb, which triggers an explosion after 4 rounds.
How to Use
<timed: skill_id>
<timed: skill_id1, skill_id2, ..., skill_idn>
This little note in a state specifies it to trigger the given skills, after it expires. The time, or amount of turns, until it triggers those skills is set in the "Removal Condition" of the state:


Here the state expires after 3 rounds and will then trigger the skill with id 129.
Links
Pastebin direct
Mediafire direct
Credits
Credits to Szyu if you plan to use this script.