Hello,
My issue should have a simple fix. I bought the high fantasy bundle and medieval interiors and the resources are not importing correctly into the map editor. They look fine initially, but when I go to use them as A, B,C , D or E tiles they are often cut off, only allowing me to use a piece of the tileset, and not the right half. What can I do to import these correctly?
Edit:
I know that about a1-a5, but the issue is that some of the tiles are cut off in such a way that you either cannot access some of the tiles in the image or they cut off in such a way that you cannot select a tile without getting an undesirable piece of another one. I bought these assuming they were full compatible, I'm not really too savvy about resizing and reformatting pixel art.
I'm using the right tilesets in the right places, but many of the High fantasy tilesets resize in a very unfortunate way, such that not everything is useable. Was the intent that you had to resize these yourself?
Also, only the A tilesets are labeled as such so I am assuming the rest are b-e format.
Excuse my missing the edit button function and putting an answer that was a reply.
tilesets
● ARCHIVED · READ-ONLY
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Check the names of the files - there are six different formats for the tiles, and each tilesheet will only work if it is in the correct slot.
For example if a tilesheet contains the A4 in its name, it needs to go into the A4 (walls) slot of the tileset.
The formats are A1, A2, A3, A4, A5 and B-E (B to E have identical formats)
EDIT: and the tilesheets for B-E are being reformatted for use, what is side by side on the tilesheet is above/below in the editor -
I know that about a1-a5, but the issue is that some of the tiles are cut off in such a way that you either cannot access some of the tiles in the image or they cut off in such a way that you cannot select a tile without getting an undesirable piece of another one. I bought these assuming they were full compatible, I'm not really too savvy about resizing and reformatting pixel art.
I'm using the right tilesets in the right places, but many of the High fantasy tilesets resize in a very unfortunate way, such that not everything is useable. Was the intent that you had to resize these yourself?
Also, only the A tilesets are labeled as such so I am assuming the rest are b-e format -
I've moved this thread to PV Games Resource Packs. Please be sure to post your threads in the correct forum next time. Thank you.
The tilesets do not "resize" at all. They are formatted correctly for use in VX and Ace.
Perhaps you should show us a screenshot of your Tileset tab, with all the details filled in.
Can we confirm that you ARE trying to use them in Ace, and not MV?
Making a new post/reply when answering a question is the correct thing to do - we don't want you to edit your original post with answers to everyone's questions. -
Anything under High Fantasy is considered VX/VX Ace format. (32 x 32 format)
Anything Medieval ("Town and Country" and "Interiors") is MV format. (48 x 48)
If using for VX, the tile sheet needs to be 512 x 512, and if for MV m 768 x 768 for the B-E files.
Do note, there are many more differences between Medieval and High Fantasy, and when re-sizing, can distort them by making them fuzzy, or misaligned, and not originally intended to be used together. I think I remember hearing that HF will be re-introduced into MV mixed with other new packs. -
If you indeed use MV, you will need to resize the HF tilesets. You may look on these boards for MVFU, it did a pretty God job at resizing HF for MV for me :)
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As Deilin stated, these are two different sets of resources designed for two different RPGMakers. The older High Fantasy stuff was originally for VX/Ace and will not work with MV properly unless you use the plug-in to change tile size from 48x48 to 32x32 OR increase the size of all the assets by 50% (which I do NOT recommend, the stretching does not look good).
The newly released Medieval sets are designed for MV and its native 48x48 size. To use in VX/Ace you would need to reduce the size of the assets by 50% (this is better than trying to upscale the High Fantasy stuff). But I get not wanting to go through and resize things yourself, and to be honest resizing stuff doesn't look as good as if its just at its native size, so you might want to just stick with one set or the other depending on your needs.
Which RPGMaker are you using? -
I am using vx ace. I tend to stick with the high fantasy stuff, but that is also cutting off. A clear cut example I can give is the profession 2 tiles. When I set profession 2 to B,C,D or E, only the stuff on the left half shows up for use. I can use the unlit forge but not the lit forge for example. Isn't it supposed to just go above/below?
Thanks for the replies. I didn't realize medieval interiors was for mv, but my high fantasy question remains. Put more succinctly, why are the tilesets being cut off if I imported them as provided? -
In all cases, the 16x16 tilesheets that are required by the tileset will be displayed as 8x32 tiles on the editor - have you scrolled down to see the other half of the tilesheet?
And in which pack is that "profession 2" sheet? I just searched my own copies of the HF packs, and I haven't found one with that name in there. -
Will edit properly at home. Might be hf 2. I also have both versions of hf1 to check. But i know there is progession 2 in medieval interriors.
After looking through all my files, that is from the MV "Medieval: Interiors" If not scaled down, it will project the image wrong in Ace. -
my mistake the profession tiles are from medieval t&c so that must be why they don't fit. The tilesheet just cuts off where the stuff you'd have to scroll over to see is when selecting the tileset. So in the actual map editor, pieces of the tileset are missing. Also how can I check the dimensions of a tilesheet?
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It depends on the OS, but in windows you can right-click the image, select properties and then check on "details". However, you can check the picture size in every image program by opening it and then looking where that data is displayed there.
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The Medieval T&C tilesets do this same thing with RMMV so it's not just because you're using ACE.
I've taken the tiles into Photoshop to edit them and make sure they fit the grid used in MV but they still get cut off when I set them as a tileset. It's the most frustrating thing I've had to deal with this year and after blowing $100 on MV and some tilesets, it's almost made me quit.
The way tilesets work is such a user unfriendly pile of junk. Nothing is explained. I've been reading forums for days. You shouldn't have to read forums for days to use a program you almost spent $100 on.
And when a creator makes Tilesets, he should DEFINITELY label them appropriately. I have a hundred pages of tilesets it seems like and not one of them tells me which one goes in A1, or A2, or A3, or A4... And then you end up putting everything in the last three slots and your left building a whole map with only 3 tilesets...
I've had to go into Photoshop and shove all the tilesets together so there's no missing spaces so I can use more stuff...
I feel your frustration, believe me I do. It's driving me crazy. Obviously, that's how I got here. -
The Medieval assets are intended to be used via parallax mapping, and don't generally fit within the very limited MV tileset environment. It's unfortunate, but you can produce far better results with these assets in GIMP or Photoshop, with minimal effort once you get the basics down. It opens up a new world of complexity for your maps, but it doesn't have to be difficult to use.
There are only a handful of tilesets from Medieval that will fit in MV's editor, the rest are generally too large to use in the program itself.