Tiles fall into map when walking into it?

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Started by MinusGix 7 posts View original ↗
  1. What I was thinking of, when you walk into a new map the tiles will look like they fall into place upon entrance. I would think this is only possible with scripts. Here is a I guess picture of what I want. 



    (I suck at drawing)
  2. I sorta know what you mean. You can do it with an event that moves downward upon a switch being activated - just change the speed to whatever, and the frequency to highest. This only works if the tile is in B, C, D or E though.
  3. The code that builds the map using tiles is not available to work with. It's not a part of the scripts that can be edited.


    Not saying it CAN'T be done ... you could have a script that takes an image of the visible portion of the map, fades out, then uses pictures (or sprites) to map bits of the image to it and makes them fall into place.


    However, have you REALLY thought it through? I don't think it would look very good - it would make it obvious to the player that everything is made up of square tiles. It would be next to impossible to determine which tiles should go together (so you could keep a tree assembled and have it fall into place as a single piece).


    I suggest you take a screenshot of the visible area of the map, cut it into pieces, and then use some program (maybe even RM, using pictures) to simulate what you're thinking, and make sure it DOES look good before asking a scripter to spend time doing it.
  4. Thank you both for your replies.

    Hotfirelegend said:
    I sorta know what you mean. You can do it with an event that moves downward upon a switch being activated - just change the speed to whatever, and the frequency to highest. This only works if the tile is in B, C, D or E though.
    I do not know if this would work, but maybe get the autotiles and cut the tiles of the ones you needed and then put them as B or others?
  5. No, autotiles are generated at run-time.


    I'd go with Shaz's suggestion and create an animation for the effect.


    If you need to do this for arbitrary tiles, anywhere, at anytime, then you may need to consider looking for a script that will generate the animation for you.
  6. Tsukihime said:
    No, autotiles are generated at run-time.

    I'd go with Shaz's suggestion and create an animation for the effect.

    If you need to do this for arbitrary tiles, anywhere, at anytime, then you may need to consider looking for a script that will generate the animation for you.
    Then this might be too much work for a small thing.
  7. That was my initial thought.