Tiles Change When I Set Map to Scroll Loop Horizontal

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Started by mobiusclimber 4 posts View original ↗
  1. I have a cutscene where I just want the map to scroll. I don't want anything to happen with the tiles besides repeat over and over. So I chose the "Scroll Type" (in the General Settings for the map) to "Loop Horizontal," figuring it would do what it sounds like and just loop the map. You exit one side and reappear on the other, over and over. But for some reason, the tiles cycle as the screen scrolls. (I have an event set up to scroll the screen.) Any idea why this might happen and how I can prevent it?
  2. Any chance you put a non-animated tile sheet into the A1 slot which is for animated tiles?

    If not, please show us some screenshots of the map at different stages, so we can see how they change.

    You also do not need an event to scroll the screen - you can set that up in the map properties as well.
  3. Of course that's what I did. No idea how or why I did that. *smacks forehead*

    I think I'm the only person who hates mapping in RMMV. Everyone I know goes "oh that's my favorite part." Somehow I just can't get it. Everything about it is foreign to me, doesn't make sense, and is frustrating. I can't make a decent map to save my life...
  4. Nope - I hate mapping in MV, just as I hated it in Ace. I plan to do something about that in the next few months.