Tiled Plugin

● ARCHIVED · READ-ONLY
Started by Archeia 132 posts Page 3 of 7 View original ↗
  1. Did you name them correctly like, map1.json etc. you don't have any tmx files in your project/maps folder right?
  2. Archeia said:
    you don't have any tmx files in your project/maps folder right?
    Well, I'll be damned, that was the slip-up. I'm keeping them separate henceforth.

    One last thing if I may: I'm having difficulties with collision, and would ask for someone to check out what's going wrong here.
    I've linked a modified demo, containing only one single map. The collision doesn't work at all, but for some reason the character is invisible until you interact with the boat and leave it again. Other test projects didn't have that issue, so it's likely just me messing it up while haphazardly throwing this together.
    Thank you for your time.
    https://filebin.net/zz2ye2ok7a771w68
  3. you probably saved it with a new version of tiled and not as json1.
    or you modified it with a new tiled and saved and as a result, all tileset properties disappeared.
    or you forgot to put collision -> tile-base on the collision layer property.
  4. Archeia said:
    you probably saved it with a new version of tiled and not as json1.
    or you modified it with a new tiled and saved and as a result, all tileset properties disappeared.
    or you forgot to put collision -> tile-base on the collision layer property.
    Let me check something: There's a version of the plugin that's compatible with TileD 1.2.x, correct? I've been using that one specifically. The way I understood it, that version doesn't require the legacy json format plugin to be active.
    Activating the json1 plugin still demonstrates the same behavior. All attempts have had collision layer properties set up properly as well.
  5. Why is this happening? For some reason the ceiling tileset is pulling from another one, I think?

    kYVDz3K.jpg
  6. fragmentedbergyo said:
    Let me check something: There's a version of the plugin that's compatible with TileD 1.2.x, correct? I've been using that one specifically. The way I understood it, that version doesn't require the legacy json format plugin to be active.
    Activating the json1 plugin still demonstrates the same behavior. All attempts have had collision layer properties set up properly as well.

    It's in BETA so it's buggy. Just use the old legacy version.

    @MissyChrissy, check your priority numbers and Z-Index
  7. Archeia said:
    It's in BETA so it's buggy. Just use the old legacy version.
    Alright, thanks. Done that and am issueless so far.
    Thank you both a bunch for the help.
  8. @Archeia Thanks for the swift response. It doesn't happen to every map and I've been using the map templates. This time I made a map without it and now it works fine. Don't know what happened. Thanks again and big thanks for this plugin! :)
  9. Here are some new features for Tiled Plugin!
    https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv/devlog/86491/tiled-add-ons
    https://github.com/Archeia/Princess-Project-MV/tree/master/Tiled/Add-On Features

    KEN_TiledFlagsLayer

    This allows you to add special flags like ladder, counter, damage, etc. natively with Tiled. Here's how you would implement it.
    • Add Tile_Flags_32x32.json to your map.
    • Create a new layer called FLAGS (or something) and make sure to add the property flags -> True. Just like this picture:
    Spoiler
    upload_2019-6-20_4-27-56.png

    REMEMBER: Do not add a flags layer and not put any of the flag tiles on it. It will cause a game crash.
  10. This is an amazing plugin @Archeia.

    I'd just like to report you one little issue about this plugin on the OSX version of RMMV.
    I'm using my MacBook Pro and found some blinking issue at 4 sides while the map scrolling.
    Tested on my Windows PC and not blinking at all.
    I know it is weird but now happening.

    If you have any idea, could you address me how to resolve it?
    Thank you
  11. deadyfinger said:
    This is an amazing plugin @Archeia.

    I'd just like to report you one little issue about this plugin on the OSX version of RMMV.
    I'm using my MacBook Pro and found some blinking issue at 4 sides while the map scrolling.
    Tested on my Windows PC and not blinking at all.
    I know it is weird but now happening.

    If you have any idea, could you address me how to resolve it?
    Thank you

    Thanks for using!
    Depending on your MacOS the issue differs. It's also exhausting to figure out Mac issues especially when you don't really use one. I do not have any plans right now to fix Mac compatibility.
  12. Thanks for all the work guys!

    I'm experimenting with using the TileD plugin, and I was wondering if you could give me some insights on how the graphics are scaled up when using lower-res tiles. Specifically, in the included demo, $MUSH_MenuOptionScreenResolution_P1.js seems to be the plugin that does the heavy lifting including the scaling (or rather lack there of) for menus. There are a few functions that adjust the title screen and battles, but text messages and in the in-game menus seem to work fine out of the box. The GUI assets are not scaled down either from the default sizes of RPG Maker MV.

    However, I'm having trouble tracking down which elements actually scale up the tile map compared to the canvas context and the app window itself. I see the $MUSH plugin setting 8 different variables:

    Code:
    SceneManager._screenWidth
    SceneManager._screenHeight
    SceneManager._boxWidth
    SceneManager._boxHeight
    Graphics._width
    Graphics._height
    Graphics.boxWidth
    Graphics.boxHeight

    What I'd like to know is how these should be set based on the screen layout given my desired visible map using the smaller tiles, and how big the window should be when this map is scaled up. I understand this might be a bit outside the functionality of the TileD plugin, so any links giving more info on how these variables are used would be appreciated as well.
  13. OK, sure thing. However, can you confirm which plugins you used to facilitate the scaling of your own plugin's functionality?
  14. WaterfallDweller said:
    OK, sure thing. However, can you confirm which plugins you used to facilitate the scaling of your own plugin's functionality?
    That and Core Engine is the only one I used.
  15. This should work on mobile right?
  16. quackenbirdt said:
    This should work on mobile right?
    Yes. But I won't provide support on that.
  17. Thanks for the software, is really helpful. I have a question, do you know why i can´t save the maps from tileD to .json?, i have not a clue how i can do that. In the moment I´m save the file on the 'maps' folder, apear an error: "The file extension does not match the chosen file type. Tiled may not automatically recognize your file when loading. Are you sure you want to save with this extension?", I tryed to change the extension but is the same thing always. Thanks again!
  18. Galadrick said:
    Thanks for the software, is really helpful. I have a question, do you know why i can´t save the maps from tileD to .json?, i have not a clue how i can do that. In the moment I´m save the file on the 'maps' folder, apear an error: "The file extension does not match the chosen file type. Tiled may not automatically recognize your file when loading. Are you sure you want to save with this extension?", I tryed to change the extension but is the same thing always. Thanks again!

    I don't understand your question.