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This map is a race track. The bright yellow is the track, the dull yellow is walls. On the track are blocks of wall meant to impede the player, so the player has to go around them, like the pipe obstacle in Super Mario Kart's Mario Circuit 1. Each block is suppose to be the same, but, in the map editor, a block looks different depending on where I place it on the map. In some places, it has a orange ridge:
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When I playtest the game, the block with an orange ridge is not a block but a wall that I cannot get across:
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How do I fix this?