Hello,
This must have been done before, but after some searching I can't find it. I'd like the ability in script to check what type of tile is at a particular map, at a particular coordinate, at a particular layer. I'd also like the ability to feed a tile number in and therefore set the tile graphic at a particular map, at a particular coordinate, at a particular layer.
Any help pointing to a script that I can cannibalize for this, or if someone could knock up an example script for this I'd be very grateful!
Tile check/manipulation script
● ARCHIVED · READ-ONLY
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Search for Tsukihime's tileswap script, but be advised that this is not as easy as it sounds at first - in default map changes (including event positions) aren't saved, and the map is completely reloaded upon entering again. Which means you have to integrate your own save method to remember any changes made (Tsukihime's script already contains this)
Most people use the event command "get location info" to find out what tile is on a coordinate.