@joseanjim did you get it to work after redownloading?
Tile Changer (Copy Tiles and Change Tiles)
● ARCHIVED · READ-ONLY
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@Shaz yes! thank you!
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It seems like I am doing something completely wrong here.
I have 2 maps, Worldmap and Worldmap2.
I want to copy tiles from Woldmap2 to Worldmap.
I set NO note on Worldmap2. On Worldmap I set the following note:
<load:[{"name":"Worldmap2","map":003}]>
The ID for Worldmap2 is correct.
I have set a plugin command, but is triggered through an action button, so not automatically.
When I load Worldmap I get the follow error:
rpg_managers.js:1919 Uncaught SyntaxError: Unexpected number in JSON at position 28
SceneManager.onError @ rpg_managers.js:1919
rpg_managers.js:1920 chrome-extension://odlameecjipmbmbejkplpemijjgpljce/index.html 1
SceneManager.onError @ rpg_managers.js:1920
index.html:1 Uncaught SyntaxError: Unexpected number in JSON at position 28
at JSON.parse (<anonymous>)
at Function.DataManager.onLoad (Shaz_TileChanger.js:122)
at XMLHttpRequest.xhr.onload (rpg_managers.js:86)
MVCommons.js:953 No parameters could be found for 'ShaderTilemap' !!
$.parameters @ MVCommons.js:953
... I am doing something wrong here? :x -
Try 3 instead of 003 on the map note.
If that doesn't help, can you post a screenshot of the event with the plugin call? -
@Shaz Do you allow edit of this plugin (for my own use) ?
I like this plugin but I'm not a big fan of using notetags, so if you don't mind I'd like to modify it to use plugins parameters instead. -
@TWings yes, go for it, as long as you still credit me and don't remove my name from the header section.
Just note that using map notes allows the additional maps to be loaded as part of the map loading process, while putting them in a plugin parameter might result in a delay where you can see the "old" version of the map while the "new" version is loading. But good luck with it :)
Looking back, I'm not entirely sure why I made the map notes so convoluted. I could have just made it an array of map numbers. If I rewrite it (which I'll surely do for MZ), I think I'll do that to make it more simple. -
Nice, I'm gonna give it a try.
Of course I'm crediting you for it (I mean, I just change the way I'm using it, you're the one who actually did all the hard work).
I'm currently trying to optimise my project, and make things a bit easier for me.
Note tags tend to make it harder to keep tracks within the editor (and the maps Note area doesn't help either) compared to have everything in the same place.
Thanks for the advice. I'll see if I can figure something out.
If it doesn't go smoothly enough, I'll just give up, I guess.
EDIT :
Alright, still gonna need to run a few more tests to make sure, but it looks like I got it working without too much trouble (although I simplified it to only manage one extra map per map). I did manage to keep it within the loading process, so there shouldn't be any delay problem.
I also kept the name parameter, it does help to keep tracks better than only map ids. -
I absolutely love TileChanger. I got rid of a slew of events with this plugin. I'd love to port my game to MZ, so I'm definitely looking forward to the MZ version. Thank you so much for all you do.@TWings If I rewrite it (which I'll surely do for MZ), I think I'll do that to make it more simple.
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I'm also looking forward to a port to MZ.
I think this plugin can make all kinds of interesting story-telling changes in a game.
I, for one, just wanna change wallpapers :D
Thank you for this plugin! -
Please, we need a MZ port of this wonderful plugin! :)
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This is what I'm looking for. Where's the download?Tile Changer
2018.03.24
by Shaz
Introduction
This plugin allows you to copy a block of tiles from another map to the current map, copy a block of tiles from one spot on the current map to another, or to change individual tiles to a specific tile Id.
How to use
Add to your plugin folder (call it Shaz_TileChanger.js) and enable in the plugin manager.
Set up the notes on the current map only if you want to copy tiles from other maps.
Use the plugin commands to copy or change tiles.
Map notes must be in the following format - one name/map pair for each map you want to copy tiles from:
Code:<load:[{"name":"pinkroom","map":120}, {"name":"blueroom","map":121}, {"name":"greenroom","map":122}]>
I suggest doing this in a text editor, as the line won't fit in the map note window, so it's hard to see and can be easy to make mistakes.
When using the CopyTiles command to copy from another map, use the 'name' from the map note box rather than the map id. This does not need to be the same as the display name or the editor name of the map.
Plugin Commands
CopyTiles dx dy 'source' sx1 sy1 sx2 sy2 z-list
Copies tiles from another (or the same) map, where
dx is the x-coordinate of the top left destination area
dy is the y-coordinate of the top left destination area
source is the 'name' of the source map in the map note or 'self' if you want to copy a section of the current map - you need to put quotes around this name.
sx1 is the x-coordinate of the top left source area
sy1 is the y-coordinate of the top left source area
sx2 is the x-coordinate of the bottom right source area
sy2 is the y-coordinate of the bottom right source area
z-list is an optional series of z values indicating which layers to copy; if more than one, just use spaces between; if omitted, all layers will be copied
ChangeTile x y z tileId
Changes the tile at the specified coordinates and layer to the tileId
indicated. Note - no auto-formatting of autotiles happens here.
Z-layers
0 - ground layer (most A tiles)
1 - ground cover layer (A1 tiles with transparent areas, and right 4 columns of A2 tiles)
2 - upper layer 1
3 - upper layer 2
4 - shadow layer
5 - region layer
All arguments can be script commands that will be evaluated - make sure there are no spaces anywhere within the individual arguments/script commands.
Example
CopyTiles 3 3 'destroyed' 5 8 9 12
copies the area between 5,8 and 9,12 from the 'destroyed' map to the current map, with the upper left at 3,3. All layers are copied
CopyTiles 3 3 'wilted' 5 8 9 12 2 3
copies layers 2 and 3 (the upper layers) between 5,8 and 9,12 from the 'wilted' map to the current map, with the upper left at 3,3
ChangeTile 3 3 2 0
replaces the tile at coordinate 3,3 on layer 0 (upper layer 1) with tile 0 (which is the 'erase' tile - so this is removing whatever tile may have previously been there)
Plugin
Download from pastebin
make sure to save it as Shaz_TileChanger.js
Credit
- Shaz
Terms
- free for use in commercial games
- do not post elsewhere - link back to this page
Notes
This plugin changes/copies the tile Id, not the image. So your other maps should use the same tileset, or at least have the the tiles that you want to copy in the same position on both tilesets. Otherwise you could be trying to copy a vase with flowers from one map, and have it turn into a teddy bear on the other.
[introduced 2018.03.24] This plugin now saves the tile changes. If you leave the map (to another map, the battle screen or a menu) and return, the tile changes will still be there. You do not need to add a parallel process event to re-run the tile changes anymore.
I have only done basic testing with this plugin. If you have issues, please provide me with a copy/paste, or screenshots of
1. Your plugin command
2. Your map note box if you're using the CopyTiles command (copy/paste that one)
3. The console log, showing the error message and the script name and line number
Change Log
2018.03.24 1.10 - tile changes are now saved. Solves issue of tiles reverting when returning from the menu or battle, and an event to re-change the tiles when coming from another map are no longer required. -
Where's the download?
That would be in the first post, which you quoted, where it says Download from Pastebin. -
Hi Shaz,big thanks for this plugin! I have just a little issue, it's possible to put a variable on locations X and Y? exemple:
Code:ChangeTile \V[4] 10 2 5
Maybe the type of the variable send is false ? I don't know :/ -
it's possible to put a variable on locations X and Y?
All arguments can be script commands that will be evaluated - make sure there are no spaces anywhere within the individual arguments/script commands.
You'll have to use $gameVariables.value(4) -
Oh all work! Big thanks Shaz!You'll have to use $gameVariables.value(4)
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Why Unexpected number??? -
It is a plugin command, not a script call.Why Unexpected number???
You have also given it the wrong name:
How to use
Add to your plugin folder (call it Shaz_TileChanger.js)
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Got MZ and I'm looking forward to getting this ported to it :smile:
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Got it working with FossilMZ project found on the forums, works well so far.