Tile and Region Flash

● ARCHIVED · READ-ONLY
Started by SoulPour777 1 posts View original ↗
  1. Tile and Region Flash
    Soulpour777



    Introduction

    This script allows the game creator to flash tiles and region ids by the use of Color Values.

    Features

    • Flashes Tiles
    • Flashes Regions
    Screenshots



    https://www.youtube.com/watch?v=rgJVBmwGyow


    How to Use

    To flash a tile, make the script call:

     

    tile_flash(x, y, red, green, blue)

    ^ wherein x and y means the direction of the tile and red, green and blue the color values.

     

    Red = 0 to 255

    Green = 0 to 255

    Blue = 0 to 255

     

    Example:

    Code:
     tile_flash(7,10,0,255,0)

    ^ this flashes tile (7,10) to green.

     

    To flash a region, first, go to your Region (F7) and place a region number

    on the map. After that, do a script call:

    Code:
    region_flash_in_map(region_id, red, green, blue)

    - The region number you placed should be the same with the ones you want to flash. For example, you want to flash in Region 1. Make a script call:

    Code:
    region_flash_in_map(1, 0, 255, 0)

    ^ this flashes the entire Region 1 into Green.


    Script

    Get the script here.

    Credit and Thanks

    • Soulpour777
    • DP3 (DiamondAndPlatinum3) for the bug fixes and the Color Conversion
    Author's Notes
     

    ** Version History

     

    Version 1

    - Successfully created a flashing tile but in Hex.

    Version 2

    - Successfully created a flashing region but in Hex.

    Version 3

    - Successfully changed the flashing tile in color values based on

    DP3′s rgb to hex conversion.

    Version 4

    - Some bug fixes by DP3.