Hi everyone,
In my current project the main character ''thinks'' a lot to help the player since it's an adventure game and it can be quite hard at times.
I thought of making the distinction: ''dim background'' for thoughts + ''normal background'' for things he actually says, so it doesn't looks like he's talking to himself constantly and that the distinction is clear.
Does this sound like a good idea?
Thanks!
Thoughts vs saying things
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Speech marks should work fine for displaying what is speech and what are thoughts. I'll be using a narrator myself, so . . .
Another way to handle it is to use yanfly's message system script to display a name above the text window. When no-one's talking, there's no need to display the speaker's name.
Edit: Just twigged, as I'm not with it today. I'd second Ksjp17's post below. At first, for some reason, I was thinking about using the third person perspective. But I assume you're using the first person perspective, so yeah, going with the different background might be the best route. -
I've used dim background for thoughts, and think it works well.
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In my writings I use [] tags for thoughts, and for actions(action tags aren't needed much in games, but there are occasions when you will use such), ()
Yo Ksjp: That works to.