Thoughts vs saying things

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Started by CrazyCrab 4 posts View original ↗
  1. Hi everyone,

    In my current project the main character ''thinks'' a lot to help the player since it's an adventure game and it can be quite hard at times.

    I thought of making the distinction: ''dim background'' for thoughts + ''normal background'' for things he actually says, so it doesn't looks like he's talking to himself constantly and that the distinction is clear.

    Does this sound like a good idea?

    Thanks!
  2. Speech marks should work fine for displaying what is speech and what are thoughts. I'll be using a narrator myself, so . . .

    Another way to handle it is to use yanfly's message system script to display a name above the text window. When no-one's talking, there's no need to display the speaker's name.

    Edit: Just twigged, as I'm not with it today. I'd second Ksjp17's post below. At first, for some reason, I was thinking about using the third person perspective. But I assume you're using the first person perspective, so yeah, going with the different background might be the best route.
  3. I've used dim background for thoughts, and think it works well.
  4. In my writings I use [] tags for thoughts, and for actions(action tags aren't needed much in games, but there are occasions when you will use such), ()

    Yo Ksjp: That works to.