Third damage type?

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Started by lord_steak 8 posts View original ↗
  1. Something I'm gonna need for m' project is a third damage type.  As an example of what I mean, there's physical damage from weapons and magic damage from spells, but say the wizards and warriors happen across a psychic...that's a different flavour of damage, methinks.  Something that's resistant to one or the other, (i.e., flans/slimes tend to resist physical, and beholders resist magic) might have no resistance against the third (both would be equally vulnerable to psychic attack).

    I'm wondering if any such script is out there.  If not, then...time to see just how well I've learned Ruby.
  2. It's not necessary to have a script; to implement this feature, open the database under terms and look at the top left hand corner. Here you can modify or add on to the existing default elements.
  3. By following the $D13x Engine link in my signature you can find many many many... scripts that allow for new damage types, such as attack/defense level...
  4. Just use elements.
  5. Physical and Magical only matters of "evasion / counterattack" and "magic evasion / magic reflection"

    I'm with tsukihime, use elements
  6. I'm also not sure as to why you would want a script to handle elemental functions.
  7. Frankly, if any monster has any degree of PDR or MDR, and this ability is not to be affected by either, and can still miss, then doing this by elements simply won't cut the mustard, neither will the "certain hit" option.  PDR or MDR, depending on which enemy, will still reduce damage when it ought not do so.
  8. Again, the $D13x Engine link in my signature will take you to a page with many scripts that I have written.

    The Atk & Def levels script would be perfect for what you are trying to achieve and works very similar to element damage modifications. (well,  at least it is possible when you properly utilize damage formulas...)

    ...