The things that make an RTP-based game look bad - and alternatives

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Started by Avery 1 posts View original ↗
  1. There are things that look kind of funny but also bad, and there are easy ways to replace and avoid them. The links are just the first things that came to my mind, there are probably more options out there. Feel free to suggest other problems and alternatives!

    Doors that wouldn't even suit hobbits
    musogjol.gif

    To be honest: they look so bad, I can't understand how some can stick to them. It's not only the size compared to the characters, but also to the walls themself! I mean, in which world is a Wall two times higher than the door?

    Alternatives:
    Maru's large doors #2
    Avery's all directional large doors
    Indrah's large doors
    Crazy_Leen's large doors

    Horses that can't even carry a rider
    7v96a37h.gif


    Well, if you look at the gif you know what I mean ;D

    Alternatives:
    Maru's large horses

    Avery's large horses
    Use a recolored RMXP horse instead (if you own RMXP)



    Blocky cave walls
    cave.gif


    Blocky cliffs are something you can get away with in retro styles with not much details - but the default tiles are too detailed and realistic for that!
    There are a lot of alternate walls out there and it just improves the look so much!

    Avery's round caves and cliffs #2
    Maru's round Ice cave and better cliffs
    Celianna's round cliffs
    Sturmfels' round cliffs



    Small tiles
    7f66bec909fcd9b850068f3504c3434bafd775aa.gif

    You can get away with minor size problems, but sometimes the problems are HUGE.

    What can you do?
    There are many resizes (for example Maru has a helicopter and trees and I have a car, truck and tank), but there are too many things to be listed that could be adjusted.
    If you notice something looking off, do a little research and/or make a request, you can most definitly be helped!


    Bad tile placement
    vnr5csy7.gif

    This is something very basic, the tiles are placed in the set to have as many tiles fitting in it as possible - but, who places a shelf 50cm from the wall? (exactly, noone)

    What can you do?
    Sort the sets a little, throw out the things you never need and adjust the placement. It enhances the look so much with so few skill!
    All you need is Gimp and it's grid functions ;3
    Here is a tutorial by Indrah that shows some basics:
    https://rpgmaker.net/tutorials/696/