The Tale of a Common Man [Now on STEAM]

● ARCHIVED · READ-ONLY
Started by Kes 20 posts View original ↗
  1. Logo.png

    In collaboration with Aldorlea Games


    Jerrat was a farmer, not a knight or a lord, a common man, what the world considered just one of the 'little people'. But sometimes the world needs the qualities of a common man, and the actions of the little people can change everything. Can Jarret achieve his aim without ceasing to be the man his wife loved? Find out as you join him on his journey, where the tale of a common man intertwines with the destiny of a nation


    Customize your game to suit your preferences

    • Choose between visible and invisible enemies.
    • If you choose invisible enemies, vary the encounter rate from the menu.
    • Choose your difficulty level: Easy, Normal, Hard, Legendary. Be warned – it’s called Legendary for a reason!
    • Allocate some stat points every time you level up to build the character you want. More stat points are given for harder modes.
    • Bonuses after every 3 completed Quests for you to distribute.
    • Choose enable/disable mouse as often as you like.

    General

    • 7, plus 1 optional, characters.
    • Five characters in the active party to add strategic depth.
    • 8-direction movement with mouse or keyboard.
    • Title screen updates each time a new character joins the party to include their image.
    • 17 side quests.
    • 30 secret rooms to discover.
    • 25-30 hours gameplay.
    106 page Strategy Guide.


    You can download the full game from here. http://www.aldorlea.org/officialsite/phpBB3/viewtopic.php?f=215&t=8855


    There is also a demo which takes you up to a certain point in the game, rather than being time limited. If you do everything the demo should last between 1:30 – 2:00 hours and your save file will transfer to the full game.

    Price $19.99


    EDIT


    Now released on Steam for $6.99



    Some of the characters

    Spoiler
    Spoiler
    Jerrat jerrat-640x480.png



    Aaydan aaydan-640x480.png


    Eloabeth eloabeth-640x480.png


    Rowath rowath-640x480.png


    Grawin grawin-640x480.png


    Feniel feniel-640x480.png



    Screenshots

    Spoiler
    601457CM03.jpg

    Lomax sewers.png

    439407CM01.jpg


    And finally,


    Giving you enough information so that you can make informed choices:
    EquipScreen.png
  2. Congratulations on making this! When I have extra funds, I will definitely buy this and give it a try. The screens and characters are beautiful. Great, great job.
  3. Always a pleasure to work with you.  :rock-right:
  4. @Ruby

    Glad you like the screens and characters.  I hope you enjoy the game - but while you're waiting for funds (I know the feeling!) you could try the demo which, of course, is free.

    @Indinera

    Thank you - and reciprocated!
  5. Picked up the game immediately after I saw the tweet about it.    Played it for a few hours and I'm really enjoying it so far.    Congratulations on finishing another great game. 
  6. @Fleeting Infinity

    I'm glad you're enjoying it.  Thank you for playing.
  7. I had the pleasure of being a beta tester for 'The Tale of a Common Man', so I wanted to take a moment and give everyone a peek into what to expect.

    Anyone that has played Undefeated knows that Kes takes great pride in producing quality work, and this new title is no different. Kes was a pleasure to beta test for, taking any and all criticisms I had to heart and I could really tell the level of commitment that was had for making this the best, and most enjoyable, experience that the player could have.

    Story and Characters:

    Unfortunately, due to time constraints, I was only able to beta test a medium portion of the game. Why do I tell you this? Because if you have ever been teased with a portion of something great, then you can truly empathize with me. I am VERY excited to be able to play through the finished version so I can complete the compelling story and see what becomes of the characters that I have come to know. Each character has a distinctive personality that really makes you want to see what happens next.

    Sound:

    The soundtrack also shines. I found myself humming the music in my head several times as well. Each track was carefully selected to fit the theme and mood of the current situation and it does its job quite nicely.

    Gameplay:

    Gameplay mechanics are listed above. It was nice to be able to use either the keyboard alone, or the mouse and keyboard combination. Sometimes I would play on my laptop and had forgotten to bring my mouse, so that ability really helped. As mentioned, you are able to select your difficulty, whether enemies or visible and invisible, and if invisible, your encounter rate. This helps makes the game fit the mold for pretty much any fan of this genre, and really adds to the experience.

    Skills are nicely done and provide you with a detailed description as to how they will effect your character, so you don't have to worry about the guesswork.

    I thoroughly enjoyed the several large bites I was able to taste of The Tale of a Common Man. I have family visiting right now so I won't be able to dig in for a bit, but I cannot wait to jump back in and see how everything finishes unfolding. Two thumbs up and a high recommendation to anyone considering it!

    Update:

    A couple of weeks back I finally had some time off work and had a chance to go through ACM as a player instead of a beta tester, so I wanted to update my post a bit.

    As a beta tester I was able to complete about 60-75% of the game. Every time that I tested I picked Normal difficulty and Visible Enemies. This time around, since I was familiar with the game, I chose Legendary difficulty and Invisible Enemies.

    First off, you can definitely tell the ramp up in difficulty. I had to think carefully when spending my points to help ensure my survival, but that really added to the feeling of accomplishment when I completed a particularly difficult encounter. I think the ability to set your own difficulty really added to ACM.

    Even though invisible enemies were selected, there are a few places where there are scripted encounters, and for these you have visible enemies. This is pretty standard fare for style of RPG and really adds to the game. It helps to bring out story elements properly and takes out the "you're walking through the woods and stumble upon a group of enemies" aspect and turns it more into "you've entered an area that you are not supposed to be in and now the guards are accosting you!". The amount of encounters with invisible enemies felt about the same as when I played with visible ones.

    To keep from making a huge wall of text, I will finish my update on my impression of the last bit of the game that I was unable to play during beta testing.

    The story really came together. I felt complete closure and satisfaction with the turn of events and how the game ended. There were key parts that really brought out the personality in the characters and made for memorable moments in the game. Also, Kes's attention to detail continued to shine up to the very end. A lot of people get to the end of their project and just rush it out to be finished with it, essentially sprinting to the finish line, which leaves the game feeling unpolished at the end. That is not the case here and I applaud Kes for showing the level of detail at the end as was done at the beginning.

    I highly recommend it!

    *Edit*
    Updated Kes's screen name from the old one.
  8. Thank you very much for your detailed feedback, much appreciated!  ;)   :rock-left:
  9. Played this game a couple of hours and enjoyed it.

    I usually dislike front view battle. But this game done right, so I can enjoy better.

    Also, that visible and invisible encounter is good addition. I personally like visible encounter since it can be more fair.

    This game gave me curiousity to explore more...

    Sadly, I can't spend all my time playing this game. I may continue later when I have any spare time

    Good job for completing this game ;)

    Btw, I disabled the mouse input since I may usually switch the window to other application or software (e.g, browser) and when I clicked the game by mouse, it could suddenly clicked somewhere in game xD
  10. @TheoAllen

    Glad that you've been enjoying it.  I hope you get the chance to carry on.
  11. I have updated the op with the character art for Grawin, simply because I like it and hope you will enjoy it too.
  12. Spent most of Eloabeth's points to attack. Now she can deal bigger damage than Jerrat when attacking using normal attack lol

    I hate relying on the limited MP
  13. Haha, I never thought to do that. I might give it a go on my next play through.
  14. Not sure I'd recommend it, though.  Increasing her MAT, AGI and LUK pays big dividends.  You need her big spells as you go on.
  15. TheoAllen said:
    Spent most of Eloabeth's points to attack. Now she can deal bigger damage than Jerrat when attacking using normal attack lol

    I hate relying on the limited MP
    That's VERY original. Nice change in what I believe is most people's way to use SP on Eloabeth.

    Which mode are you playing though?

    Increasing her MAT, AGI and LUK pays big dividends
    Actually a bit of LUK and a lot of MAT is what I do for her, in Legendary.
  16. I'm playing in normal mode since I'm casual player

    And I set the encounter to be visible
  17. TheoAllen said:
    I'm playing in normal mode since I'm casual player

    And I set the encounter to be visible
    B)   :rock-right:

    Let us know how it goes to pump up her Attack.  :)
  18. Lol... well...

    1. I'm grinder. My hobby when playing RPG is to grind. Especially, when I found an experience / gold rewarding encounter. I will stick on the field for 1 ~ 2 hours, and then move on.

    2. Whenever Eloabeth leveled up. I spent most of her points to attack without considering any other stats.

    3. Since I'm focusing on attack, whenever I found any item that increased actor stats, all I gave to Eloabeth. Now, she is nearly overpowered

    4. I gave her teacher ring(? I forgot the name of the accessories). Now her exp far beyond other party member.

    5. Number 1 and number 4 is a PERFECT combo!

    I designed her stats to be like this, probably because :

    1. She is the only girl in the party right now  :guffaw:

    2. Offense is the best defense. Since most of encounter I found right now is normal / weak to physical

    3. Yes, most of party members attack was physical attack. So, my speculation is, most of the encounter can be normally attacked by normal attack.

    4. Now, her magic was not so rewarding / strong, I only use her AoE attack.

    My current location is on the forest which has so many witches
  19. 4. I gave her teacher ring(? I forgot the name of the accessories)
    The Teacher. :)

    1. She is the only girl in the party right now   :guffaw:
    Ah ah.  :p

    But what if another one comes along?

    My current location is on the forest which has so many witches
    Kill 'em before they get you.  B)

    I'd say "burn them" but since you've overpowered Eloabeth's ATK and MAT...  :p
  20. Ah ah. :p

    But what if another one comes along?
    Dunno... if another comes along, just let see what is her roles in battle. Another damage dealer? Another tanker?

    Kill 'em before they get you. B)

    I'd say "burn them" but since you've overpowered Eloabeth's ATK and MAT... :p
    I killed 'em in 2 turns. Probably, 1 turn if all attack is critical lol

    Though, what is the worst of them is when they attack me using magic and focused on a single actor, the actor can be instantly collapsed :( yeah, MDF, AGI and LUK are the only stats I haven't think about. But don't worry, they're rich so I can restock my potion (I have no idea why they have sooo many golds :guffaw:   Are they robbers?)