MV - The Old-fashioned Way (Rogue-like Shooter)

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Started by Crashykk 5 posts View original ↗
  1. logo.png

    Genre: Top-down Roguelike shooter
    Software: RPG Maker MV

    Orcs are attacking the kingdom, so King Potato III asks Merlin for help in dealing with the invaders in Pyrkownik's absence. However, the wizard has misplaced his magic staff, so he decides to solve the case the old-fashined way.


    CONTROLS
    Shooting - Space (keyboard), X, A (Gamepad),
    Move - Arrows/D-pad,
    Direction locking - Shift/Left Button/L1
    Jump - TAB/Right Button/R1


    POWER UPS
    D - Double shot,
    S - Sideways shot,
    T - Shot straight and sideways.


    After completing the level, choose the door that interests you the most. The icon in front of the door displays the reward you will receive for completing the level.

    Death is permanent.
    After death, your progress will be deleted.


    Screens:
    Spoiler
    1.png
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    Download:
    The Old-fashioned Way by Crashykk
  2. I like the music (which is way too loud I think) and the graphics. But man, to be honest it's way too hard. You shoot and walk so slow, can only eat two bullets while enemies can take a bit more and some of them are also way faster.
    So I don't know. I feel like you put a lot of effort and work into it. Everythings sounds and looks nice but I guess I'm just not good enough for this game ^^"
  3. Trudel said:
    I like the music (which is way too loud I think) and the graphics. But man, to be honest it's way too hard. You shoot and walk so slow, can only eat two bullets while enemies can take a bit more and some of them are also way faster.
    So I don't know. I feel like you put a lot of effort and work into it. Everythings sounds and looks nice but I guess I'm just not good enough for this game ^^"
    You can get more HP if you enter rooms with hearts. That way you heal yourself and get an extra HP. + you can play easy mode where is way less enemies.
  4. Feedback!
    Spoiler
    I am a fan of roguelikes, so this one definitely grabbed me at first. I like the idea of a wizard with a gun running around shooting goblins.
    The sprites and UI looked really good and fit with the funky 8bit soundtrack.
    I would suggest changing the text boxes, as they were a bit bright.

    There were a few grammatical errors ("did he just left?") that might be good to fix.

    The gameplay is a bit rough.

    For starters, you're locked to grid based movement. I think it would really help to switch to pixel movement.
    This make it hard to make quick movements, and in general makes the game feel a bit floaty.

    The other issue is the arrangement of the levels. It feels like things are place to specifically make taking out enemies difficult and tedious.
    Getting shots in is really hard, especially if there's more than one enemy alive.
    The game is generally pretty unforgiving, with you only starting out with 2 HP and both slow fire speed and move speed.

    The upgrade system did not seem to function. I would choose, for example, a room with what I assume is a HP upgrade, only to be given nothing.
    There's a space in the center where the item should spawn, it just often does not.
    I don't think I was ever able to make it more than 2-3 screens, in the 20 or so tries I took.

    The dodge did not seem to be very helpful, as it took 10 seconds to recharge, and the keybind was hard to reach. Adding rebindable keys and maybe reducing the recharge time could fix that.

    You might want to look at balancing it a bit better. Enemies had a ton of HP, were super aggressive, and sometimes there were 4 in one room at a time.
    Maybe add more of the melee type enemies, or build up to more enemies at once?

    Also, as a last note, when you die twice in a row, the death message reads in some foreign language.
  5. I played your game for the forum’s Web Feedback Festival.

    I play it, but I found the shooting a bit slow, also the upgrade didn't function
    as it should, as choosing the path with the heart, it gets nothing, but choosing
    lightning, and you get Polski language which seems weird.

    I do like that you get a different room depending on the path, but while shooting
    is slow, it get a bit more challenging, but I do hope you can fix the upgrade and
    let it shoot a bit faster.

    I didn't test the jump button and the mechanic or double shot as it did nothing,
    unless a upgrade it required (can be from gray to green or something) so it
    is obtained or around that.

    graphics are nice which is similar to "Move that Box" I believe.
    I will replay the game once it can shoot faster (double maybe of the delay currently).

    so keep up the nice work and hope I can beat the game as I died in room 4 from
    top path and 6th current from the bottom path.